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I'm using http://www.himeworks.com/2013/05/04/battle-rules/
What is the condition for
all party members including reserves have state 1?,
all active members have state 1?
(I think that's $game_party.members.all? {|mem| mem.state?(1)} but then I wouldn't know what's the difference between members and battle_members)
and the condition for
is in reserves
(and maybe "is active" as well, I guess I could ask. Since there's a difference between being in reserves, active, and not being included at all)
____________________________
The original defeat condition is
$game_party.all_dead?
and I want something like
$game_party.members.all?{|mem| mem.state(1)}
where all members, including those in the reserved, have state 1
then I'll use either hime's custom page conditions or victor's event conditions
http://www.himeworks.com/2013/03/23/event-page-conditions/
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/events-conditions/
to try and and have it so that when
all active members have state 1?
you are forced to switch out at least one member.
and I'll use http://www.rpgmakervxace.net/topic/8842-choice-options/ and http://www.himeworks.com/2012/12/06/large-choices-built-in-multiple-choices/ to have it so that so long as each actor is in the reserves, their respective choice will be visible. (like if Actor 1 isn't active or included, Choice 1 will not be visible)
and then whoever you select will swap positions with the given dead member
What is the condition for
all party members including reserves have state 1?,
all active members have state 1?
(I think that's $game_party.members.all? {|mem| mem.state?(1)} but then I wouldn't know what's the difference between members and battle_members)
and the condition for
is in reserves
(and maybe "is active" as well, I guess I could ask. Since there's a difference between being in reserves, active, and not being included at all)
____________________________
The original defeat condition is
$game_party.all_dead?
and I want something like
$game_party.members.all?{|mem| mem.state(1)}
where all members, including those in the reserved, have state 1
then I'll use either hime's custom page conditions or victor's event conditions
http://www.himeworks.com/2013/03/23/event-page-conditions/
http://victorscripts.wordpress.com/rpg-maker-vx-ace/utility-scripts/events-conditions/
to try and and have it so that when
all active members have state 1?
you are forced to switch out at least one member.
and I'll use http://www.rpgmakervxace.net/topic/8842-choice-options/ and http://www.himeworks.com/2012/12/06/large-choices-built-in-multiple-choices/ to have it so that so long as each actor is in the reserves, their respective choice will be visible. (like if Actor 1 isn't active or included, Choice 1 will not be visible)
and then whoever you select will swap positions with the given dead member
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