- Joined
- Apr 5, 2021
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Hello All,
I'm making a unique Army building, strategy, RPG game and I am running into a little issue with a mechanic I'm working on. I'm still relatively new to the forums and RPG Maker, So please consider this while answering; anyway to my question:
Is there a way to make a mechanic where my party has a limited "energy" capacity that depletes when my main actor orders them to do certain tasks, like chop this tree for resources, march this far on the map, etc but recovers when the party "rests" at an encampment or Inn?
Side note: I'd like each actor to have a specific amount of energy, that ultimately adds up to the overall energy of the party. But, I also want to activate a certain state like "tired" or "exhausted" that is checked against the party's current energy levels.
What i've tried so far:
1.Making a key item that I equip to each actor and have it get adjusted when the actor executes a command on the map
This seems simpliest.
2.I was trying to make a common event that can get referenced constantly, but I dont know how to reference an "energy" stat if it does not exist.
I really hope this is making sense to those reading. If not i'll elaborate more. But as I said, I'm new to RPG Maker and am not too familiar with how it fully works.
Finally, I'm ok with criticism, but please do not tell me to try and do something easier first, I am posting to this forum to seek help to answer my questions, not to guide me to learn the engine. I will do this over time. Sorry to come off brash, but I've already had one experience in this forum and I ended up looking elsewhere and finding the answer there.
Thank you.
I'm making a unique Army building, strategy, RPG game and I am running into a little issue with a mechanic I'm working on. I'm still relatively new to the forums and RPG Maker, So please consider this while answering; anyway to my question:
Is there a way to make a mechanic where my party has a limited "energy" capacity that depletes when my main actor orders them to do certain tasks, like chop this tree for resources, march this far on the map, etc but recovers when the party "rests" at an encampment or Inn?
Side note: I'd like each actor to have a specific amount of energy, that ultimately adds up to the overall energy of the party. But, I also want to activate a certain state like "tired" or "exhausted" that is checked against the party's current energy levels.
What i've tried so far:
1.Making a key item that I equip to each actor and have it get adjusted when the actor executes a command on the map
This seems simpliest.
2.I was trying to make a common event that can get referenced constantly, but I dont know how to reference an "energy" stat if it does not exist.
I really hope this is making sense to those reading. If not i'll elaborate more. But as I said, I'm new to RPG Maker and am not too familiar with how it fully works.
Finally, I'm ok with criticism, but please do not tell me to try and do something easier first, I am posting to this forum to seek help to answer my questions, not to guide me to learn the engine. I will do this over time. Sorry to come off brash, but I've already had one experience in this forum and I ended up looking elsewhere and finding the answer there.
Thank you.