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- Dec 7, 2013
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For the type of battle system RPG maker uses in general, I am surprised I haven't found a script (or in this case plugin) that would utilize a gambit system. For those that have played Final Fantasy 12, you probably know what I am talking about. If not, here is a basic explanation of what it is. I am the type of person who likes to control 1 party member at any given time while the rest of party members follow parameters (or gambits) set on the players preference within a menu. Here is an example of a gambit configuration.
1. Cure : Party Member HP < 60%
2. Raise : Party Member Status : KO
3. Attack : Party leader's target
So in the snippet above, the party member would attack the party leaders target like normal but when a party members HP drops below 60%, then they will stop attacking to go heal that player. Finally, if there is a KOd party member AND there is not another party member that needs healing, the party member would raise the KOd member.
the gambits for each party member can be configured in the party gambit window in the menu. Gambit slots could be unlocked via an item or party member level and the gambits themselves could be unlocked in the same way. Here is a screenshot of what a gambit menu might look like.
There will be situations where you need to take control of a specific party member and it can be done by selecting them in battle. The party member you were controlling before would then start using their gambits.
If anybody would have any general idea on how to make this, it would be greatly appreciated ^^.
1. Cure : Party Member HP < 60%
2. Raise : Party Member Status : KO
3. Attack : Party leader's target
So in the snippet above, the party member would attack the party leaders target like normal but when a party members HP drops below 60%, then they will stop attacking to go heal that player. Finally, if there is a KOd party member AND there is not another party member that needs healing, the party member would raise the KOd member.
the gambits for each party member can be configured in the party gambit window in the menu. Gambit slots could be unlocked via an item or party member level and the gambits themselves could be unlocked in the same way. Here is a screenshot of what a gambit menu might look like.

There will be situations where you need to take control of a specific party member and it can be done by selecting them in battle. The party member you were controlling before would then start using their gambits.
If anybody would have any general idea on how to make this, it would be greatly appreciated ^^.