This script allows you to create multiple, separate parties and manage each party easily using a user-friendly script call interface.
By default, you start with one party. You can create additional parties throughout the game and allow the player to switch between parties.
Parties come with several features, such as
Download
Get it at Hime Works!
Installation
Install this script below Materisls and above Main
Usage
Creating Parties
There are three steps to creating a party
1. Pick a unique ID
2. Choose the actors that will be in the party
3. Create a location, with the following script call
location = create_location(map_id, x, y)For example, suppose you want to create a new party with ID 2, with actors 1, 3, and 5, and located at map 2, position (3, 4). You would something like
Optionally, you can choose to omit the location. In this case, the new party's location will be the synchronized with the current party's location
Managing Parties
There are several functions available for managing your parties.
switch_party(party_id)
Where `location` is created using the `create_location` script call.
If you omit the second party ID, then it synchronizes the selected party with the currently active party.
By default, you start with one party. You can create additional parties throughout the game and allow the player to switch between parties.
Parties come with several features, such as
- Each party has their own location. When you switch between parties, the game will automatically change to that party's location. Parties may also travel together so that switching parties does not change the location.
- Parties also have their own inventories, so if two parties are in separate locations, you can realistically make it so that each party may only use what they have collected during their journeys.
Download
Get it at Hime Works!
Installation
Install this script below Materisls and above Main
Usage
Creating Parties
There are three steps to creating a party
1. Pick a unique ID
2. Choose the actors that will be in the party
3. Create a location, with the following script call
location = create_location(map_id, x, y)For example, suppose you want to create a new party with ID 2, with actors 1, 3, and 5, and located at map 2, position (3, 4). You would something like
Code:
id = 2members = [1,3,5]location = create_location(2, 3, 4)create_party(id, members, location)
Code:
id = 2members = [1,3,5]create_party(id, members)
There are several functions available for managing your parties.
- Party Switch
switch_party(party_id)
- Move Party
Code:
move_party(party_id, location)
- Synchronize Party Locations
Code:
sync_party_location(party_id)sync_party_location(party_id, party_id2)
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