Party Manager

Sixth

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Yeah, something like that.


I thought about that party location spawn thing.


Could it be done in a way, that when we are done with the party arrangement, the scene would store the actor IDs in their separate parties with variables, and when calling the default (currently available) script calls for creating parties, we could use these variables with the saved actors and party IDs and just specify the location manually after the scene?


Basically, most of the use of this scene would come from the visuals for the player itself, the rest could be evented anyway with the current script calls.
 

Tsukihime

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You're right, I'm probably thinking about it too hard.

All the scene needs to do is to allow you to move members from one party or not.

The party members can be accessed via script calls

Code:
party = $game_parties[x] # retrieves party ID xparty.members.collect {|mem| mem.id }
Which is the usual way of accessing a party's members.
 

Wasserteufel

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Hi!

Your script is exactly what I am looking for, because I have two main characters with different partys. :)

Thanks!

But is your script compatible with yanflys Party Script? :)
 

Kes

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I have used this script with both Yanfly's Party System and Party Sized Menu without any problems.
 

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