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Yeah, something like that.
I thought about that party location spawn thing.
Could it be done in a way, that when we are done with the party arrangement, the scene would store the actor IDs in their separate parties with variables, and when calling the default (currently available) script calls for creating parties, we could use these variables with the saved actors and party IDs and just specify the location manually after the scene?
Basically, most of the use of this scene would come from the visuals for the player itself, the rest could be evented anyway with the current script calls.
I thought about that party location spawn thing.
Could it be done in a way, that when we are done with the party arrangement, the scene would store the actor IDs in their separate parties with variables, and when calling the default (currently available) script calls for creating parties, we could use these variables with the saved actors and party IDs and just specify the location manually after the scene?
Basically, most of the use of this scene would come from the visuals for the player itself, the rest could be evented anyway with the current script calls.

