- Joined
- Dec 5, 2014
- Messages
- 47
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- 11
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- English
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I'm trying to develop my party members for my game and I'm having a hard time. So far,I have six made and think there should be at least one or two more(possibly) but I'm trying to figure out their roles. Do I want lots of characters with limited customization so it'smore focused on the party members or should it be less party members with lots of customization? I think I want a little bit of both.
I don't want to seem like I just pulled the roles out from every other RPG (tank, healer, etc) I'm trying to come up with more unique characters. Perhaps this character can heal AND use physical attacks and prevent status ailments, and this character can also heal but can debuff enemies and use elemental spells. I think this kind of combination seems more fun because there's more options.
So far the only character I really have a "feel" for is Visalius, a knight who has generally weak attack stats but can use multi-hit abilities. He can also use a special that increases his dodge probability and increase critical hit chance.
I'm working on a mage who can cast debuffs and poision but can only attack with non-elemental attacks. Similarly, I'll have another mage who can cast (better) healing spells and cure disease, buffs for allies and also attacks with non-elemental attacks. And then maybe have a third mage who can use very powerful elemental spells and maybe have some minor ability.
Any advice?
I don't want to seem like I just pulled the roles out from every other RPG (tank, healer, etc) I'm trying to come up with more unique characters. Perhaps this character can heal AND use physical attacks and prevent status ailments, and this character can also heal but can debuff enemies and use elemental spells. I think this kind of combination seems more fun because there's more options.
So far the only character I really have a "feel" for is Visalius, a knight who has generally weak attack stats but can use multi-hit abilities. He can also use a special that increases his dodge probability and increase critical hit chance.
I'm working on a mage who can cast debuffs and poision but can only attack with non-elemental attacks. Similarly, I'll have another mage who can cast (better) healing spells and cure disease, buffs for allies and also attacks with non-elemental attacks. And then maybe have a third mage who can use very powerful elemental spells and maybe have some minor ability.
Any advice?


