- Joined
- Feb 22, 2015
- Messages
- 1,034
- Reaction score
- 184
- First Language
- Meowish
- Primarily Uses
Made this script for a request here.
Sharing this here since this seems to have quite the demand.
Introduction:
This script covers the Party Leader/Followers movement/balloon icon/animation that can't be done by eventing.
Can easily set up cut-scene/story telling simply by moving the followers around without having to make events for each of them.
Features:
[01] Instant Gather: Instantly Gather all party members.
[02] Party Jump: All party members jump one by one
[03] Party Move: All party members move together
[04] Party Face: All party members face the same direction
[05] Party Balloon: Pop up balloons for all party members
[06] Party Animation: Play animation for all party members
[07] Member Move: Move a single member in line
[08] Leader only move: Using Member Move will allow Leader only move without followers moving.
[09] Member Face: Change the facing direction of a single member in line
[10] Member Jump: Make a single member in line Jumps
[11] Member Balloon: Pop up a balloon on a single member in line
[12] Member Animation: Play animation on a single member in line
How to Use:
[1] Script is plug & play, copy and paste it below Material and above Main in your script editor
[2] To activate the party functions, simply use the script calls as instructed in the script.
Example Usage:
p/s: adding ;wait(60) behind a line pauses for 1 second after the action.
To make all followers line up behind the leader: (works for all directions)
Movement Commands:
Facing Commands:
Compatibility:
This script uses new & alias methods so there shouldn't be any conflict with this script unless, coincidentally, you have another custom script using the new method names as this script does.
Terms of Use:
Free to use for both commercial and non-commercial games
Script:
Sharing this here since this seems to have quite the demand.
Introduction:
This script covers the Party Leader/Followers movement/balloon icon/animation that can't be done by eventing.
Can easily set up cut-scene/story telling simply by moving the followers around without having to make events for each of them.
Features:
[01] Instant Gather: Instantly Gather all party members.
[02] Party Jump: All party members jump one by one
[03] Party Move: All party members move together
[04] Party Face: All party members face the same direction
[05] Party Balloon: Pop up balloons for all party members
[06] Party Animation: Play animation for all party members
[07] Member Move: Move a single member in line
[08] Leader only move: Using Member Move will allow Leader only move without followers moving.
[09] Member Face: Change the facing direction of a single member in line
[10] Member Jump: Make a single member in line Jumps
[11] Member Balloon: Pop up a balloon on a single member in line
[12] Member Animation: Play animation on a single member in line
How to Use:
[1] Script is plug & play, copy and paste it below Material and above Main in your script editor
[2] To activate the party functions, simply use the script calls as instructed in the script.
Example Usage:
p/s: adding ;wait(60) behind a line pauses for 1 second after the action.
To make all followers line up behind the leader: (works for all directions)
Movement Commands:
Spoiler
"DOWN" = Move Down
"LEFT" = Move Left
"RIGHT" = Move Right
"UP" = Move Up
"LOWER_L" = Move diagonally to Lower Left
"LOWER_R" = Move diagonally to Lower Right
"UPPER_L" = Move diagonally to Upper Left
"UPPER_R" = Move diagonally to Upper Right
"FORWARD" = Move one step Forward
"BACKWARD" = Move one step Backward
"TURN_R" = Turn 90 degree Right
"TURN_L" = Turn 90 degree Left
"TURN_B" = Turn 180 degree Back
"DOWN" = Move Down
"LEFT" = Move Left
"RIGHT" = Move Right
"UP" = Move Up
"LOWER_L" = Move diagonally to Lower Left
"LOWER_R" = Move diagonally to Lower Right
"UPPER_L" = Move diagonally to Upper Left
"UPPER_R" = Move diagonally to Upper Right
"FORWARD" = Move one step Forward
"BACKWARD" = Move one step Backward
"TURN_R" = Turn 90 degree Right
"TURN_L" = Turn 90 degree Left
"TURN_B" = Turn 180 degree Back
Facing Commands:
Spoiler
"DOWN" = Face Down
"LEFT" = Face Left
"RIGHT" = Face Right
"UP" = Face Up
"PLAYER" = Face the same direction as the Party Leader
"DOWN" = Face Down
"LEFT" = Face Left
"RIGHT" = Face Right
"UP" = Face Up
"PLAYER" = Face the same direction as the Party Leader
Compatibility:
This script uses new & alias methods so there shouldn't be any conflict with this script unless, coincidentally, you have another custom script using the new method names as this script does.
Terms of Use:
Free to use for both commercial and non-commercial games
Script:
Spoiler
Code:
#==============================================================================
# ■ Meow Face Party Controller
#------------------------------------------------------------------------------
# Control Party Leader and Followers
#==============================================================================
# How to Use:
# Plug & Play, Put this script below Material and above Main
# Terms of Use:
# Free for both commercial/non-commercial
#==============================================================================
=begin
==============================================================================
Use these script calls below in event's script box
==============================================================================
------------------------------------------------------------------------------
To gather all party members instantly:
------------------------------------------------------------------------------
instant_gather
------------------------------------------------------------------------------
To have all party jump together:
------------------------------------------------------------------------------
party_jump(x, y)
where x/y is the position to jump
eg. 3 tiles to the left, use:
party_jump(-3, 0)
------------------------------------------------------------------------------
To have all party pop up balloon:
------------------------------------------------------------------------------
party_balloon(id)
where id is the balloon id
------------------------------------------------------------------------------
To have all party pop up animation:
------------------------------------------------------------------------------
party_anim(id)
where id is the animation id
------------------------------------------------------------------------------
To have the whole party move around:
------------------------------------------------------------------------------
party_move(command)
command =
"DOWN"
"LEFT"
"RIGHT"
"UP"
"LOWER_L"
"LOWER_R"
"UPPER_L"
"UPPER_R"
"FORWARD"
"BACKWARD"
"TURN_R"
"TURN_L"
"TURN_B"
------------------------------------------------------------------------------
To have the whole party face a direction:
------------------------------------------------------------------------------
party_face(command)
command =
"DOWN"
"LEFT"
"RIGHT"
"UP"
"PLAYER"
------------------------------------------------------------------------------
To have one party member face a direction:
------------------------------------------------------------------------------
member_face(n, command)
n = party member in line (0 = leader, 1 = 2nd in line etc)
command =
"DOWN"
"LEFT"
"RIGHT"
"UP"
"PLAYER"
------------------------------------------------------------------------------
To have one party member jump:
------------------------------------------------------------------------------
member_jump(n, x, y)
n = party member in line (0 = leader, 1 = 2nd in line etc)
x/y is the position to jump
eg. 3 tiles to the right, use:
party_jump(3, 0)
------------------------------------------------------------------------------
To have one party member move around:
------------------------------------------------------------------------------
member_move(n, command)
n = party member in line (0 = leader, 1 = 2nd in line etc)
command =
"DOWN"
"LEFT"
"RIGHT"
"UP"
"LOWER_L"
"LOWER_R"
"UPPER_L"
"UPPER_R"
"FORWARD"
"BACKWARD"
"TURN_R"
"TURN_L"
"TURN_B"
eg. to have 2nd member in line move lower right
member_move(1, "LOWER_R")
------------------------------------------------------------------------------
To have a party member pop up balloon:
------------------------------------------------------------------------------
member_balloon(n, id)
n = party member in line (0 = leader, 1 = 2nd in line etc)
where id is the balloon id
------------------------------------------------------------------------------
To have a party member pop up animation:
------------------------------------------------------------------------------
member_anim(n, id)
n = party member in line (0 = leader, 1 = 2nd in line etc)
where id is the animation id
=end
#==============================================================================
class Game_Character < Game_CharacterBase
def face_player
set_direction($game_player.direction)
end
end
class Game_Player < Game_Character
attr_accessor :through
end
class Game_Follower < Game_Character
alias meow_init initialize
def initialize(member_index, preceding_character)
meow_init(member_index, preceding_character)
$meowchase = false
end
alias meow_chase chase_preceding_character
def chase_preceding_character
return if $meowchase
meow_chase
end
end
class Game_Interpreter
def meow_party
@meowparty = [$game_player] + $game_player.followers.visible_folloers
end
def instant_gather
meow_party
@meowparty.each do |meow|
meow.moveto($game_player.x, $game_player.y)
end
end
def party_jump(x, y)
meow_party
start_x, start_y = $game_player.x, $game_player.y
@meowparty.each do |meow|
meow.moveto(start_x, start_y)
meow.jump(x, y)
Fiber.yield while meow.jumping?
end
end
def member_jump(n, x, y)
meow_party
@meowparty[n].jump(x, y) if @meowparty[n] != nil
end
def turn_face
case @meowturn
when "DOWN"; @mew.set_direction(2)
when "LEFT"; @mew.set_direction(4)
when "RIGHT"; @mew.set_direction(6)
when "UP"; @mew.set_direction(8)
when "PLAYER"; @mew.face_player
end
end
def party_face(meowcommand)
meow_party
@meowturn = meowcommand
@meowparty.each do |m|
@mew = m
turn_face
end
end
def member_face(n, meowcommand)
meow_party
@meowturn = meowcommand
@mew = @meowparty[n]
if @mew != nil
turn_face
end
end
def run_member_move
case @meowmove
when "DOWN"; @mew.move_straight(2)
when "LEFT"; @mew.move_straight(4)
when "RIGHT"; @mew.move_straight(6)
when "UP"; @mew.move_straight(8)
when "LOWER_L"; @mew.move_diagonal(4, 2)
when "LOWER_R"; @mew.move_diagonal(6, 2)
when "UPPER_L"; @mew.move_diagonal(4, 8)
when "UPPER_R"; @mew.move_diagonal(6, 8)
when "FORWARD"; @mew.move_forward
when "BACKWARD"; @mew.move_backward
when "TURN_R"; @mew.turn_right_90
when "TURN_L"; @mew.turn_left_90
when "TURN_B"; @mew.turn_180
end
end
def party_move(meowcommand)
meow_party
$game_player.through = true
$meowchase = true
@meowmove = meowcommand
@meowparty.each do |m|
@mew = m
run_member_move
end
Fiber.yield while @mew.moving?
$game_player.through = false
$meowchase = false
end
def member_move(n, meowcommand)
meow_party
$meowchase = true
$game_player.through = true
@meowmove = meowcommand
@mew = @meowparty[n]
if @mew != nil
run_member_move
Fiber.yield while @mew.moving?
end
$meowchase = false
$game_player.through = false
end
def member_balloon(n, m)
meow_party
@meowparty[n].balloon_id = m if @meowparty[n] != nil
end
def member_anim(n, m)
meow_party
@meowparty[n].animation_id = m if @meowparty[n] != nil
end
def party_balloon(m)
meow_party
@meowparty.each do |meow|
meow.balloon_id = m
end
end
def party_anim(m)
meow_party
@meowparty.each do |meow|
meow.animation_id = m
end
end
end
Last edited by a moderator:


