I've looked through existing RGSS3 scripts here, but don't really see what I'm looking for.
Before I decide to settle for a party chooser that doesn't necessarily fit what I'm looking for, I wanted to drop a query here and see if anybody has a solution I didn't see, or someone is looking for a project.
During the first part of my game, about first 3/4, party selection needs to be handled ONLY by Events and scripted by the plot. 3/4 of the way through the game, once the final goal is determined and all party members are 'met' and assemble at this Drunken Dragon Inn, the game will allow the user to select the party members to accompany the leader in the final assault.
The plotted device for this is an item the leader carries, that is upgraded in the 'cutscene' to allow him to choose his party at will. For certain tasks, he will 'need' certain party members with special abilities, but he will have to use the device to 'teleport' back to the Inn to select his party.
Need:
When a specific item is Activated/Upgraded, I need a new Menu Option from the Esc menu to appear, to allow the user to select party members. Current plot that I've written out assumes that the party leader (locked, while choosing anyway) will be teleported to a certain Bar/Inn, where he can walk around and talk to each choosable party member, until his party is complete. Each party member in the Inn would be an Event, where you're given the choice, Add to Party Y/N when you walk up to them and press Action. Once he is done, he should be able to complete the party selection and return to the map and position he was at before. I envisioned this to operate similarly to the 'End of Time' party chooser in Chrono Trigger, except returning to currently saved Map Point rather than the taking a Warp Hole option used in that game.
I'd be ok with instead of teleporting back to the Inn, he simply chooses party members from a scrolling list. However, there's a cast of nearly 40 to choose from. So it would Have to be a scrolling list.
Even past this point, I need the ability if a given party member is present (ex: the summoner Kaalah) the party is reduced at an event to just her so she can go on a mission, then when the mission is complete, return the party to its chosen composition. During that mission, party choosing would need to be disabled.
The menu option could be enabled via a switch that could be turned on by the 'Final Assault' cutscene.
Any ideas how I could accomplish this, maybe via existing party choosing scripts?