Party size as a variable

SophieChieko

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Hello! I need some help, please!

Is it possible to stock the number of the actors in the party into a variable?

I would like, into some event, to make a conditional branch and choose "if the variable [001: PartySize == 2]", and begin the battle against the boss if the player have got 2 members in the party, for example.

Edit: I found the solution!
Control variables => Selecting my variable PartySize => Set => Other => Party Members
 
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Teabone

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I actually am ironically looking for the exact same thing. What exactly was your solution?
 

DerVVulfman

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Edit: I found the solution!
Control variables => Selecting my variable PartySize => Set => Other => Party Members
The quote was brief, but accurate.

When you create an event, one of the map event options is "Control Variables" This is where you change or set your RMXP variables.

Now you can add basic values together, fine enough. But you can also have it read values from the map, from characters, from enemies and more. Look towards the bottom-most option: Other. Within, you can choose "Party Members", and this will allow you to set a variable to the number of party members.
 

Teabone

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Thank so much this is very helpful and worked perfectly.
 

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