Party size as a variable

SophieChieko

Villager
Member
Joined
Feb 24, 2019
Messages
6
Reaction score
1
First Language
French
Primarily Uses
RMVXA
Hello! I need some help, please!

Is it possible to stock the number of the actors in the party into a variable?

I would like, into some event, to make a conditional branch and choose "if the variable [001: PartySize == 2]", and begin the battle against the boss if the player have got 2 members in the party, for example.

Edit: I found the solution!
Control variables => Selecting my variable PartySize => Set => Other => Party Members
 
Last edited:

Teabone

Veteran
Veteran
Joined
Mar 26, 2019
Messages
31
Reaction score
1
First Language
English
Primarily Uses
RMXP
I actually am ironically looking for the exact same thing. What exactly was your solution?
 

DerVVulfman

Resident Werewolf
Veteran
Joined
Jun 26, 2012
Messages
315
Reaction score
155
First Language
English
Primarily Uses
RMXP
Edit: I found the solution!
Control variables => Selecting my variable PartySize => Set => Other => Party Members
The quote was brief, but accurate.

When you create an event, one of the map event options is "Control Variables" This is where you change or set your RMXP variables.

Now you can add basic values together, fine enough. But you can also have it read values from the map, from characters, from enemies and more. Look towards the bottom-most option: Other. Within, you can choose "Party Members", and this will allow you to set a variable to the number of party members.
 

Teabone

Veteran
Veteran
Joined
Mar 26, 2019
Messages
31
Reaction score
1
First Language
English
Primarily Uses
RMXP
Thank so much this is very helpful and worked perfectly.
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,575
Latest member
akekaphol101
Top