- Joined
- Mar 5, 2014
- Messages
- 950
- Reaction score
- 403
- First Language
- Polish
Hi everyone,
I ran into a problem - as I cannot predict how many party members the player will control at any given time, balancing combat is a real pain, as encounters will be too hard or too easy...
Is there a way to monitor some sort of ''party size'' variable at any given time?
I suppose that I could run a parallel process that checks for every actor if that actor is in the party and then add 1 for everyone that's there, but that is both cumbersome and impractical...
Any hints?
I ran into a problem - as I cannot predict how many party members the player will control at any given time, balancing combat is a real pain, as encounters will be too hard or too easy...
Is there a way to monitor some sort of ''party size'' variable at any given time?
I suppose that I could run a parallel process that checks for every actor if that actor is in the party and then add 1 for everyone that's there, but that is both cumbersome and impractical...
Any hints?
