MushyFox

Villager
Member
Joined
Jan 20, 2018
Messages
7
Reaction score
0
First Language
English
Primarily Uses
RMMV
I'd Like to start out by saying this is planned as a puzzle mechanic. I have be scratching my head over how to do this, but I will do my best to describe the idea.

Essentially, I am looking to have 2 separate parties of 1 character each. There is no level system and stats will be the same throughout the game. What I am looking to do is have one character be controlled at a time.

To give you an example:

Bob is a human of normal size.
Lux is a pixie of tiny proportions.

The player has control of bob, who looks through a crack in a wall and sees a switch on the other side. The player presses a button on the key board and bob is left as an "idle event" on the map. The player now has control of Lux, who can fit through the gap. She goes through (I can make this part work with events easily ) and flips the switch. The way forward is opened.

Basically I want to be able to track a characters location, mark it as an event, preset an animation to that event then assume control of another character (who was an idle event somewhere else on the map). The idea is that the player can switch between the two who interact with the world in different ways, like in the example. Is there a way to do this with events? If so that would be awesome. If not is there a way it can be scripted.

The best example visually I can give is from the game Ib. When Garry and Ib are separated and have to interact with 2 different maps to solve then next set of puzzles. The only change I am looking for is not using a tile to change characters.

Final summery.

-Be able to switch characters on the fly.

-Make the point on the map where I make the switch the point i go back to when I switch back.

-Have the players health be retained after switch back (Eg. Bob had 5/10hp when I switched, so when I go back to bob he still has 5/10)

-No specific "step here to switch characters" tiles.

-the parties must always consist of 1 actor. (if possible)

Thanks for all your help.
-Mushy <3

P.S. I am fully aware of how to do this with those "Step here to change character tiles" but I want to try and avoid them if possible. If a way can not be found I will use that.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
41,875
Reaction score
14,524
First Language
English
Primarily Uses
RMMV
This can all be done with eventing. Have 2 actors and use Change Party Member commands to add/remove when they do the swapover. Use Control Variables to save the mapid, x and y location of each actor before you do the swap, then when you swap back use those variables in the transfer command.

You will need to state what engine you are using, so a mod can move this to the correct forum. Game Mechanics Design is for discussion of general game mechanics. Support forums are where you go to get help implementing a specific idea into your game. I suggest you change the Primarily Uses entry on your profile so it's clear which engine you're using.
 

MushyFox

Villager
Member
Joined
Jan 20, 2018
Messages
7
Reaction score
0
First Language
English
Primarily Uses
RMMV
Okay, I'll play around with a blank game. Thanks Shaz. I'm using RPG Maker MV, sorry for the inconvenience Mods. ^-^"
 

Sunzoner

Villager
Member
Joined
Mar 21, 2016
Messages
13
Reaction score
1
First Language
English
Primarily Uses
This can all be done with eventing. Have 2 actors and use Change Party Member commands to add/remove when they do the swapover. Use Control Variables to save the mapid, x and y location of each actor before you do the swap, then when you swap back use those variables in the transfer command.

You will need to state what engine you are using, so a mod can move this to the correct forum. Game Mechanics Design is for discussion of general game mechanics. Support forums are where you go to get help implementing a specific idea into your game. I suggest you change the Primarily Uses entry on your profile so it's clear which engine you're using.
Thanks. I was wondering about similar mechanics.
 

mlogan

Global Moderators
Global Mod
Joined
Mar 18, 2012
Messages
15,934
Reaction score
8,856
First Language
English
Primarily Uses
RMMV

I've moved this thread to MV Support. Please be sure to post your threads in the correct forum next time. Thank you.

 

Latest Threads

Latest Profile Posts

besides itch and occasionally here where are people doing game jams at y'all? (plz do not cross reference this with my previous status lol)
Go out all day!
★No work★
Just want to sleep when I get home Zzzzz
just went through 50 issues of Fables, only to left kind of disappointed by it, I guess I have to wait for season 2 of TWAU instead.
Untitled Project.gif

Feel free to subscribe, cuz im gonna release it first there.
https://crashykk.itch.io/crashykk-retro-tileset
and_remember_tomorrow_beside_myself.jpg

The worst part about making custom stuff is, I can't really ask any of you why a second copy of the character randomly appears only when going SW, S, or SE and changing directions. Been bugging me for the last two days. On the plus side, look at the new random map pieces I made while thinking about it.:LZSexcite:

Forum statistics

Threads
110,434
Messages
1,053,263
Members
143,499
Latest member
flixhqtv
Top