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- Mar 29, 2012
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So I'm setting up a system where you can change classes in battle via a skill tied to a common event, and uhh I'm running into an awkward issue: when the choices are displayed, the party status bar vanishes, only to reappear after a full turn (party attacks, enemy attacks, party status reappears)
this is what happens! it's a bit terrible
this is what my common event looks like.
I guess I need to call a function that will refresh the party status or something, but uhh I have no idea what function to call? I tried "Scene_Battle.status_window.refresh", but it crashes the game. I think it's because Scene_Battle is the name of the class, & I need to call an actual instance of it, but ughh I have no idea how. this scripting language hates me
also: I'm using yanfly's battle engine, if that helps!
this is what happens! it's a bit terrible
this is what my common event looks like.
I guess I need to call a function that will refresh the party status or something, but uhh I have no idea what function to call? I tried "Scene_Battle.status_window.refresh", but it crashes the game. I think it's because Scene_Battle is the name of the class, & I need to call an actual instance of it, but ughh I have no idea how. this scripting language hates me
also: I'm using yanfly's battle engine, if that helps!
