Party Switching Scene

Tsukihime

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In RPG Maker, you have a party of actors. This is the party that you control normally when you explore the world, participate in battle, and so on.However, what happens if there are more actors available in the game than you can recruit? We need to put those actors somewhere.This is where a party switching scene comes in: it provides a simple solution for you to allow players to manage their parties.This plugin provides a scene where you can trade actors between two parties. I provide a “reserve” party which is just another party which holds all of the actors that aren’t in the current party.So for example, let’s say you completed a quest for someone and he was really moved by your cause and decides to join your adventure, and tells you that he will be available in the “guild hall”.When you go to the guild hall, you can speak to an NPC to check your party status, and you will find the new actor ready to add to your party. If you already have too many actors in your party, then you will either have to swap someone out, or choose to leave him in the guild hall.If you are using the Party Manager plugin, you can use this party switching scene to trade actors between different parties of your choice. 


More information and downloads are available at HimeWorks
Free for commercial and non-commercial use
 

Blue001

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I'm curious. Is it possible to use this in a way so you can set a party to be switched to automatically if your entire current party dies? I am making a hardcore type game where you can lose your characters completely when they die with no way to revive them, and I am have been trying to figure out how to easily switch to the "next available"  character at my guild hall when the current party dies instead of jumping to gameover screen.
 

Harken_W

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Such an awesome plugin! Is there any way in which certain characters are locked in the party? As in can't be switched out. 
 

Tsukihime

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I've put together a new party switching scene based on a different game. I haven't decided whether this will be an add-on to this plugin, or just a separate plugin yet.




I'm curious. Is it possible to use this in a way so you can set a party to be switched to automatically if your entire current party dies? I am making a hardcore type game where you can lose your characters completely when they die with no way to revive them, and I am have been trying to figure out how to easily switch to the "next available"  character at my guild hall when the current party dies instead of jumping to gameover screen.


If you're planning to automatically swap out characters, you could just use events to remove current actors and add new actors.


You would need to set up your game to handle party defeats, either with events, or a different plugin.


This is just a party switching scene.

Such an awesome plugin! Is there any way in which certain characters are locked in the party? As in can't be switched out. 


Are you using any existing plugins for managing parties?
 

Harken_W

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Are you using any existing plugins for managing parties?


No not currently, should I be using another plugin also to lock a character to a party? awesome plugin btw! 
 

Tsukihime

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No not currently, should I be using another plugin also to lock a character to a party? awesome plugin btw! 

Just wondering. I will be moving most of the party control logic into my Party Manager, since I intend to push the Party Manager for the majority of my party-related and inventory-related plugins.
 

Tsukihime

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The party switching scene has been updated to support "locked" actors.


When an actor is locked, they will be greyed out. Attempts to select them will result in an error sound.




Actors that are locked cannot be removed from the party using the scene. However, you can forcefully move actors to other parties using script calls or event commands.


The reasoning behind this is players normally should not be making script calls themselves.


To access locking functionality, you must use the Party Manager to manage lock status for each actor.





Using the party manager, you can lock or unlock actors using the script call


$gameActors.actor(ACTOR_ID).lockToParty(true) // Locks to party
$gameActors.actor(ACTOR_ID).lockToParty(false) // Unlocks from party




Where the ACTOR_ID is the ID of the actor, eg: 4, 5, and so on.
 
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