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- Dec 1, 2013
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Hello, I have a request regarding how TP is handled.
By default, it is tied to individual actors and enemies. However, I would like for these to be based on parties/troops instead.
In other words, any TP accumulated by either performing actions/receiving damage or used with skills would be shared by an entire group. Alternatively, I'd just like some simple way to have TP be synchronized between battle participants (if it's gained or lost by one participant then the same would apply for the rest of the group, etc., etc.).
Hime's Synchronization Effects came *close* to my needs, but it's rather complicated to get the hang of.
If any other information is needed, I'll gladly elaborate.
By default, it is tied to individual actors and enemies. However, I would like for these to be based on parties/troops instead.
In other words, any TP accumulated by either performing actions/receiving damage or used with skills would be shared by an entire group. Alternatively, I'd just like some simple way to have TP be synchronized between battle participants (if it's gained or lost by one participant then the same would apply for the rest of the group, etc., etc.).
Hime's Synchronization Effects came *close* to my needs, but it's rather complicated to get the hang of.
If any other information is needed, I'll gladly elaborate.
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