- Joined
- Feb 4, 2014
- Messages
- 217
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Hi everyone. I've come here today to ask for a slightly advanced combat mechanic.
My concept stemmed from the Persona series's All Out Attack. However, instead of it being a single massive attack, I'd like to create something along the lines of an "Affinity Attack." Basically, when a certain skill is used, an ally has a chance to follow up with a basic attack.
I'm not the best at explaining this idea as of yet-, but does anyone have any ideas how I might be able to implement this yet? Either eventing or scripting is fine. I've also looked into YF's Skill Followup, but it only allows for that same actor to follow up. For the sake of compatibility, I'm using YF's battle system and dabbling into using Peachround's.
Thanks.
My concept stemmed from the Persona series's All Out Attack. However, instead of it being a single massive attack, I'd like to create something along the lines of an "Affinity Attack." Basically, when a certain skill is used, an ally has a chance to follow up with a basic attack.
I'm not the best at explaining this idea as of yet-, but does anyone have any ideas how I might be able to implement this yet? Either eventing or scripting is fine. I've also looked into YF's Skill Followup, but it only allows for that same actor to follow up. For the sake of compatibility, I'm using YF's battle system and dabbling into using Peachround's.
Thanks.

