Status
Not open for further replies.

Valancourt

Villager
Member
Joined
Aug 11, 2013
Messages
25
Reaction score
3
First Language
English
Primarily Uses
I have some wall tiles set as X in the passage tab, yet when in-game the player can just pass right through them as though they were Os.. I unfortunately can't include any screenshots of this (the Print screen button on my comp doesn't work).

Anyone know how to fix this?

Thanks.
 

Espon

Lazy Creator
Veteran
Joined
Mar 20, 2012
Messages
1,810
Reaction score
194
First Language
Gibberish
Primarily Uses
RMMV
Is the first tile on the B-tiles set to a star?
 

Valancourt

Villager
Member
Joined
Aug 11, 2013
Messages
25
Reaction score
3
First Language
English
Primarily Uses
No, they're circles. I then made a new tile-set and the B-tiles DID have the first tile set as a star, but then i changed it to a circle. Then the walls didn't stop the player in-game

EDIT: The problem seems to be with the B tiles. When I have only the A tiles, the X'd walls stop the player, but as soon as i specify B tiles, the Xs cease to work.
 
Last edited by a moderator:

kerbonklin

Hiatus King
Veteran
Joined
Jan 6, 2013
Messages
1,726
Reaction score
276
First Language
English
Primarily Uses
RMMV
The first tile in the B-section must always be set to a Star due to functionality purposes. (it should be a blank tile)
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,647
Reaction score
15,736
First Language
English
Primarily Uses
RMMV
If you don't put a B-E tile on any tile on the map, the top left tile of the B tab is what's used by default. That's also the tile you use if you want to 'erase' any existing B-E tiles from the map. So that tile must ALWAYS have a star passability, and must NEVER have a graphic on it (in fact, even if you PUT a graphic on it, it won't show up in the map editor).


If you have an O on that tile, you'll be able to walk almost all over the map. If you have an X on it, you'll hardly be able to walk anywhere. It needs a star.
 
Last edited by a moderator:

Valancourt

Villager
Member
Joined
Aug 11, 2013
Messages
25
Reaction score
3
First Language
English
Primarily Uses
Thanks guys! I put the B-tile back to star and it worked.

A mod can go ahead and close this thread now.
 

Archeia

Level 99 Demi-fiend
Staff member
Developer
Joined
Mar 1, 2012
Messages
15,548
Reaction score
16,083
First Language
Filipino
Primarily Uses
RMMZ
This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
Status
Not open for further replies.

Latest Threads

Latest Posts

Latest Profile Posts

Doing clean-up on tall-ified sprites, filling in pixel by pixel where the stretching warped the image, feels incredibly tedious but also highly rewarding when one zooms out and the sprite looks even better than before.
I found this app on the playstore and I'm loving it, it's very good for organizing project ideas
hmm one of those days where there's a lot to work on with my game... annnnnd I have no idea what I wanna do. most of it tho, involves drawing lol. either enemies or NPCs.
I'm going back to the default RTP, in the interest of getting it done. FSM is lovely but slow to work with and has tall doors. And switching to tall sprites would mean a lot of franking, and also the horses will be small.

Forum statistics

Threads
118,576
Messages
1,117,073
Members
155,633
Latest member
raylux92
Top