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PASSAGE OF THE HOLLOW MOON
REMASTERED

Introduction
In 2011, YouTube RPG Maker Creator Kelarly finished his fourth RPG Maker game: Passage of the Hollow Moon. While his previous projects were well made, I felt PHM was where he truly shined. The mapping, the characters, the story; I loved each and every bit of this game.
A few years ago now, I had to urge to play through my collection of old RPG Maker games and found myself replaying this very title. I knew that Kelarly was no longer actively making games, but had allowed another user to create both a sequel as well as a remaster of another game of his: Castle Oblivion.
Here was a game that I knew extremely well. A game that I'd played countless times. A game from a user that had led me to begin working with RPG Maker. I decided to give it a shot, and sent an email asking if Kelarly was open to letting me remaster Passage of the Hollow Moon. A few hours later, I had my answer: Go for it.
Now remastering a game is no easy task, but it did let me start with a completed game as a template. Originally I planned to convert the game to MV, but up-scaling the Mack Tiles simply wasn't working for me. I switched back to ACE (still an upgrade over the original game since it ran on VX) and began hammering away at the project. That was over two years ago.
Finally, after a summer of dealing with everyone's favorite global pandemic, I've got the time to put in the work needed to get this project off the ground.
Here's the plan for now, slightly tweaked after two years of inactivity:
- Dialogue: Kelarly made this way back in High School, and there's a lot of fixes to be done. The story will stay largely the same, but you can expect richer cut scenes, a professionally edited script, and a more coherent and well paced structure. Some aspects of the story will also be expanded upon.
- Mapping: Kelarly excels at this, but a few maps here and there a bit empty. Additional lighting and slight parallax touch ups will help bring the world of PHM to life. ACE's multiple tilesets will certainly help. As well, I'll be trying my hand at some sprite work of my own using Aseprite to touch up the maps.
- Graphics: Currently I am still using the "small" default character size but I am considering commissioning a wealth of Mack sized sprites to fit the Tileset. Speaking of Tileset, I will need to make some tweaks to remove some graphics that I cannot find the original creator and some that I'm not sure fit the copyright. Icons and skill animations will be entirely overhauled as well.
- Combat System: A complete overhaul of the battle system, with a more fast-paced beat. Lower numbers overall, less slogging through mountains of HP, and reworked skills to make sure each party member feels as important as the rest. For now, I will be using Yanfly's FTB battle system combined with the Learn Skill script to enhance the gameplay.
- Soundtrack: An entirely new soundtrack, using open-source or commissioned pieces to replace the original mix.
- Much More!: A reworked equipment system, expanded character, side quest and story arcs, post-game content, and more.



Early Work in Progress
Story Background
For hundreds of years, the two City-States of Lazzaria and Zuleika have been at each other's throats, each vying for control of the world's resources. Of particular importance are the three Hidden Powers; magical confluences of energy capable of granting immense powers to those with the will to wield it. Though their origin remains unknown, those with an affinity for magic can feel their presence, echoing and reverberating throughout the planet's interior.
The stalemate between Lazzaria and Zuleika is broken the day Lord Vulcan Jaharas of Lazzaria unearths the first of the Hidden Powers; the Everrock. Wary of the power contained within, Lord Vulcan instead grants a fragment of the power contained within the Everrock to a company of powerful mercenaries under Lazzarian employ; the Oortas. With the Everrock's power, each Oorta now wields a different element.
The Oortas, now possessing the capacity to wield magic, easily tip the war in Lazzaria's favor. The outlying settlements and provinces fall one after another, until only Zuleika proper stands against the Lazzaria. While the ancient, and magically reinforced walls of Zuleika prevent the Oortas and Lazzaria's troops from invading, they are unable to control territory beyond its reach. With Zuleika no longer able to mobilize troops, Vulcan orders the Oortas to find him the second Hidden Power as he consolidates his grip on the planet.
This is where our story begins...
Characters
- Renee Parvati, Venus of the Oortas: A young woman seeking only to do what's best for her brother, Venus aligns herself with the Oortas to care and provide for him. Her loyalties are tested as her personal beliefs clash with the Oortas goals.
- Miken Parvati, Bernharst Dragoon: A young man who cares deeply about justice, and defending those who need it most. He has no love for the Oortas, and worries about his sister's fate.
- Salomon, Shaman of the Eastern Border: An aging shaman from Espen Town, Salomon's past is shrouded in mystery. He seeks to study and understand the Hidden Powers, and discover their origins, as well as their true purpose.
- Noelle, Zuleikan Resistance: Though their city will not fight, Noelle believes a pacifist approach towards Lazzaria will only lead to ruin. She seeks to take out both the Oortas and Lazzaria. Only then does she believe she will find peace.
- Lord Vulcan Jahalas, Emperor of Lazzaria: A tyrant, Vulcan rules with an iron fist. He seeks only personal gain, and Lazzaria is simply the best tool he has to enforce his will.
- And countless more.
How to Help
Due to the nature of the project, screenshots will mostly come later as the story is re-written first. Commissioned pieces will also be made only near the end of the project, once the majority of the game has been remade.
If you would like to contribute to Passage of the Hollow Moon, we are accepting any and all resources. On top of that, if players would like to play the original PHM and provide feedback to us, that would be even better.
Click the image below to be taken to the rpgmaker.net page for the game.
December 2020
Still Currently Working On...
Bernharst
Due to the nature of the project, screenshots will mostly come later as the story is re-written first. Commissioned pieces will also be made only near the end of the project, once the majority of the game has been remade.
If you would like to contribute to Passage of the Hollow Moon, we are accepting any and all resources. On top of that, if players would like to play the original PHM and provide feedback to us, that would be even better.
Click the image below to be taken to the rpgmaker.net page for the game.

December 2020
Still Currently Working On...
Bernharst
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