passage & Tile

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Evil Goku

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if i got 32 Tile

i want     " Enter    8 and other 24  block for the character"

is there possible

not working

with

passage dir 4

Thanks
 

Tsukihime

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What isn't working?
 
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Shaz

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I don't understand what you're asking. Can you please explain in a little more detail? Screenshots might help.
 

Evil Goku

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sorry I explain it this is 32x32 tile

and look This

where is the white line  not to enter player (left side) and (right side) for player passing   in tile   and i try with passage 4 but it's not good

stop player (White area) .^>

Copy (2) of tile.bmp

Copy of tile.bmp

tile.bmp
 

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Andar

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We still don't understand what you're wanting.

It appears as if you have some problems with the passage (4 Dir) - settings of a tileset.

If that assumption is correct, then please give us a screenshot of the tileset with the 4-dir-settings you currently have.
 

Evil Goku

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you r right  look this Normal

444.jpg

and I want This

Copy of 444.jpg

i hope you understand

zoom

Copy of 444.jpg
 
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Andar

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you r right  look this Normal
No, that's not what I asked you for.

I asked for a screenshot of the entire Tileset-data-page, NOT for screenshots of single tiles.

There are more options in the tileset than those visible on first sight. For a few options, the position of the tile in the tileset changes everything (especially on A-Tiles).

We need to know where in the tileset you placed your tile to know what's happening to it.
 
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Evil Goku

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But This is  my own tile i creat it i'm not using any of tile set data  like field Dungeon ... i creat a 512x512  jpg and put a tile   when i walk around and i face the above problem

i explain it

Now this time you understand me ?
 

Andar

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But This is  my own tile i creat it i'm not using any of tile set data  like field Dungeon ... i creat a 512x512  jpg and put a tile   when i walk around and i face the above problem

i explain it

Now this time you understand me ?
No, you still don't understand how tilesets work.

There is a lot of tileset data that is automatically applied without you doing anything other than placing the tilesheet into the tileset.

For example, we need to know if you placed that tile into the A1 slot or into the B slot of the tileset and so on.

And there is a lot of other information like that which is absolutely neccessary to even identify the problem.

Either you provide us with the screenshot of the full tileset data (and preferably also a second tileset showing your map where the problem appears), or no one can help you.

That is fact: Give us the information we need to help you, or we can't help you.

That you do not understand why we need that information doesn't change the fact that we need it - but it does indicate that you're making the mistakes because you didn't understand that there is more to a tileset than just a simple picture.
 

Evil Goku

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See this hope still work

1.jpg

2.jpg

gamecapture-20130813-0525058.jpg

5.jpg6.jpg

When i play

this player goto left side ( i don't like it)

7.jpg

see picture passage 4

so i want player not to go any further Left side Look this

8.jpg

now this time really understood

so So Hardworking
 

Andar

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Unfortunately, what you want is impossible unless you eliminate the grid and use scripts for pixel movement. Considering the problems you already have, I strongly suggest against adding the problems of a pixel script to that - pixel movement scripts are not easy, only a very few people use them for that reason.

Each tile is ONE position, and a position can only be completely passable or impassable as set in the passage settings of a tileset.

The four-directional settings do not change this, they only allow or deny movement into specific directions.

You need to split your tile into two tiles (make both of those tile full-size 32x32) - one of them will be passable (made from the right half) and the other will not (left half) and then use two rows to create your border.
 

Evil Goku

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thanks God You understand me Ok I used pixel movement script

Thanks for helping i guess it's impossible

wait

IS there a way or maybe any script ???
 

Evil Goku

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I will be Wait Next Rpg Maker Version

Close the Topic

Regards
 

Celianna

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Evil Goku please report your topic next time for it to be closed. There was no need to dig up your old topic from 2013 and bump it to the front page.
 
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