Hello,I've moved this thread to Ace Support. Please be sure to post your threads in the correct forum next time. Thank you.
You'll want to use Conditional Branches to check for the party members. You can either increase a variable by 1 every time a party member is added, and then have the Conditional Branch check to see if that variable is equal to 3. Or you could use Conditional Branches to check and see if each Actor is in the party (2nd page of Conditional Branch options). I think this would be more complicated than using a variable however.
Yes just a secondI can't figure out what's wrong by that alone, can you also show the event pages for when the party members join? (Where you put the add variable)
ok!I meant like the event page controlling the event where your party members join. Like the first screenshot you posted, except it's the scenes where those two party members join, so I can see where you added that variable.
Either way, what I'm thinking is you need to replay your game from the beginning, did you add the variables to the scenes where they joined and loaded your existing file? That won't work because when you played through the game, those variables weren't added up at the time. This is just a guess though. Try playing your game from the beginning in a totally new file and then see if it works.
still not works..I meant like the event page controlling the event where your party members join. Like the first screenshot you posted, except it's the scenes where those two party members join, so I can see where you added that variable.
Either way, what I'm thinking is you need to replay your game from the beginning, did you add the variables to the scenes where they joined and loaded your existing file? That won't work because when you played through the game, those variables weren't added up at the time. This is just a guess though. Try playing your game from the beginning in a totally new file and then see if it works.
