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- May 15, 2012
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- RMVXA
<skill change>
id: ID of active magic force
chance: 1
condition: a.skill_equipped?(ID of passive magic force)
</skill change>
then add this script
class Game_Battler def skill_equipped?(id) return false unless self.actor? return self.actor.equipped_skills.include?(id) endendbtw, I added the script since I think checking .equipped_skills directly on the notetags will cause an error if an enemy attacks... so we need to check first if the user is an actor
id: ID of active magic force
chance: 1
condition: a.skill_equipped?(ID of passive magic force)
</skill change>
then add this script
class Game_Battler def skill_equipped?(id) return false unless self.actor? return self.actor.equipped_skills.include?(id) endendbtw, I added the script since I think checking .equipped_skills directly on the notetags will cause an error if an enemy attacks... so we need to check first if the user is an actor
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