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      I know the title might sound a little.... odd at best but it's all I could come up with, so let me explain in greater detail what it is I have in my head here.

II want to make a passive skill, that affects the normal attack command, for an example, one that I actually want to use, when a mage gets to level 15, I want them to learn "Magic Force" which will add 50% of their magic attack to their normal attack damage, I'm hoping to make it an equipable passive skill via another script (Fomar0153's equipable pasive skill script if you know it) but as i've seen the attack command is fairly stubborn and I just can't find a way to do this very easily, I tried one thing where as long as the mage was a sub class that it would take effect, but I found balancing a sub class system rather difficult.

      What I am looking for (Again sorry if i'm not explaining well) is a SKILL I can make PASSIVE that changes the normal attack of the character it is equipped to. If anyone picks this up and scripts it for me, I'll be so greatful, and you'll have helped me get my dream game in motion. Thank you ahead of time.

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