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So I'm trying to create the following passive skill:
Feral Instinct: (Passive) Increases Strength (ATK) & Dexterity (AGI) by 10% of the user's Speed (LUK).
I have all of Yanfly's plugins at my disposal. With that in mind, how would I go about creating such an effect? Most of the notetags provided don't allow for using an eval in place of "x". Remember, the result should be a flat integer which would be calculated by:
One thing I've yet to try, but wanted to get the correct syntax 1st, was the plugin commands (e.g.
Also, I've never put plugin commands in a state notebox before w/o using a notetag in conjunction. Not really sure the appropriate notetag here though...
Edit: Something like this perhaps?...
Just not sure it'll work just putting that by itself...I doubt it tho. I thought about using <Custom Apply Effect> but then the bonus would only be calculated once and if the player's Speed/LUK stat increased, I'm not sure if the other stats will increase alongside it...
I mean there's <Custom Parameters> but that's for equips...I need something like that but for states.
Feral Instinct: (Passive) Increases Strength (ATK) & Dexterity (AGI) by 10% of the user's Speed (LUK).
I have all of Yanfly's plugins at my disposal. With that in mind, how would I go about creating such an effect? Most of the notetags provided don't allow for using an eval in place of "x". Remember, the result should be a flat integer which would be calculated by:
a.luk * 0.1 or a.luk / 10One thing I've yet to try, but wanted to get the correct syntax 1st, was the plugin commands (e.g.
battler.addAtk(x)). Can I use a formula in place of "x"?Also, I've never put plugin commands in a state notebox before w/o using a notetag in conjunction. Not really sure the appropriate notetag here though...
Edit: Something like this perhaps?...
user.addAtk(user.luk * 0.1)
user.addAgi(user.luk * 0.1)Just not sure it'll work just putting that by itself...I doubt it tho. I thought about using <Custom Apply Effect> but then the bonus would only be calculated once and if the player's Speed/LUK stat increased, I'm not sure if the other stats will increase alongside it...
I mean there's <Custom Parameters> but that's for equips...I need something like that but for states.
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