- Joined
- Jun 20, 2016
- Messages
- 45
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Hello,
Is there a way for an item to change the party parameters, or game variables just by having it in the inventory?
Eg 1) The party found a cursed artifact, all party members get -1 luck until they can get rid of it.
2) The party found a powerstone, all party members get +1 attack, or they can sold the stone later for gold, losing the passive bonus in effect.
3) A health trinket that give +1 max hp while it is in the inventory, can be stacked; so if you have 99x health trinket, it would be +99 max hp.
4) for the variables, I think it saves the chore of having to make an event to check for item number every time, rather just change when the item num. changes.
I just don't want item with minor effect to take up a precious equip slot.
Also it would be more fun (and less hassle) to stack entire (minor) stats item without equipping it, and for interesting decision; either you want to keep the +1 luck trinket or just sell it to the shop.
Is there a way for an item to change the party parameters, or game variables just by having it in the inventory?
Eg 1) The party found a cursed artifact, all party members get -1 luck until they can get rid of it.
2) The party found a powerstone, all party members get +1 attack, or they can sold the stone later for gold, losing the passive bonus in effect.
3) A health trinket that give +1 max hp while it is in the inventory, can be stacked; so if you have 99x health trinket, it would be +99 max hp.
4) for the variables, I think it saves the chore of having to make an event to check for item number every time, rather just change when the item num. changes.
I just don't want item with minor effect to take up a precious equip slot.
Also it would be more fun (and less hassle) to stack entire (minor) stats item without equipping it, and for interesting decision; either you want to keep the +1 luck trinket or just sell it to the shop.

