- Joined
- Aug 7, 2013
- Messages
- 63
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Hello,
Sorry if this is somewhere else but it doesn't seem like anything I have found does what I am looking for. But on the other hand, the more I try the more confused I get.
Anyway,
I am looking for a Passive Skill/State (I am currently using Yanfly's Passive State Script) that effects the entire party based on a character being present.
Here is the setup:
I have a character that can shift classes. One class is a healer and the other an assassin.
While in her healer class, I would like it so that while in battle and on the map (if possible) she heals the entire party 1% each turn/X amount of steps (again, the map portion is only if it is possible, the battle portion is the important one).
But when she switches to her assassin class (the skill/state will be tied to the class so this shouldn't be hard), the healing aura goes away and now gives the entire party a +1% chance of instant KO'ing the enemy on a regular attack.
Is this possible with the current scripts/events and I am just missing it (I have been looking a this for weeks and everything has now run together
)?
Thank you!
Sorry if this is somewhere else but it doesn't seem like anything I have found does what I am looking for. But on the other hand, the more I try the more confused I get.
Anyway,
I am looking for a Passive Skill/State (I am currently using Yanfly's Passive State Script) that effects the entire party based on a character being present.
Here is the setup:
I have a character that can shift classes. One class is a healer and the other an assassin.
While in her healer class, I would like it so that while in battle and on the map (if possible) she heals the entire party 1% each turn/X amount of steps (again, the map portion is only if it is possible, the battle portion is the important one).
But when she switches to her assassin class (the skill/state will be tied to the class so this shouldn't be hard), the healing aura goes away and now gives the entire party a +1% chance of instant KO'ing the enemy on a regular attack.
Is this possible with the current scripts/events and I am just missing it (I have been looking a this for weeks and everything has now run together
Thank you!







