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- Feb 19, 2015
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Passive Skills and Items
This script is designed to provide "passive skill" functionality, where skills can grant benefits as long as they are learned. It also provides a similar, party-wide function for items in the party inventory.
Features
This script provides passive features for skills and items (not armor/weapons), defined through note tags. Any feature that a normal feature-bearing game element (actors,classes, weapons, armors, enemies, and states) can provide can also be provided by passive skills and items. Passive skills can be limited by equipped weapon types, disabled by sealed skills/skill types, and, for purely passive skills that can never be used actively, by remaining MP/TP. Enemies with passive skills can also limit them by action conditions, just like conditions for selecting the skills they use. Items grant their passive features to all actors while they are in the party inventory.
Features are designated through note tags on the skill or item in question using the Loader script.
Dependencies
Requires the Loader module, v1.2.
Source Code
Passive Skills and Items: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Passive%20Skills
Loader: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
Update
Monday, October 26, 2015: Rewrote the script to leverage the advantages of my Loader script. In addition to halving the size of this script, it also makes it compatible with all of my other scripts that use the Loader module to handle note tags, such as the new Dynamic Features and Dynamic Effects scripts.
This script is designed to provide "passive skill" functionality, where skills can grant benefits as long as they are learned. It also provides a similar, party-wide function for items in the party inventory.
Features
This script provides passive features for skills and items (not armor/weapons), defined through note tags. Any feature that a normal feature-bearing game element (actors,classes, weapons, armors, enemies, and states) can provide can also be provided by passive skills and items. Passive skills can be limited by equipped weapon types, disabled by sealed skills/skill types, and, for purely passive skills that can never be used actively, by remaining MP/TP. Enemies with passive skills can also limit them by action conditions, just like conditions for selecting the skills they use. Items grant their passive features to all actors while they are in the party inventory.
Features are designated through note tags on the skill or item in question using the Loader script.
Dependencies
Requires the Loader module, v1.2.
Source Code
Passive Skills and Items: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Passive%20Skills
Loader: https://github.com/Garryl/RGSS3-Scripts/tree/master/RGSS3-Scripts/Loader
Update
Monday, October 26, 2015: Rewrote the script to leverage the advantages of my Loader script. In addition to halving the size of this script, it also makes it compatible with all of my other scripts that use the Loader module to handle note tags, such as the new Dynamic Features and Dynamic Effects scripts.
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