sorry if this has been asked before, but I couldn't find anything similar on the recent threads (I'm still searching tho)
is it possible to increment a character's stat or parameter by level and have it be active in and out of battle? like, mp or hp regeneration for instance.
say, at level 1 a character's MP regeneration is 1. As they level up, the MRG goes up to 10 points say at level 90.
the total amount of MP points may vary from class to class, to the percentages equivalent for 10 points may be different, but two different classes will still regenerate 10 points total, provided they have learned the same skill.
I tried using skill/state pairs but they only give me active skills, not passive.
does anyone know if this will be a thing in MV?
I can explain my idea further on, if somebody asks.