- Joined
- May 18, 2022
- Messages
- 18
- Reaction score
- 3
- First Language
- Português
- Primarily Uses
- RMMZ
Hi folks! I'm making a proficiency system that every party member may learn a skill like: Medicine. That skill has 4 levels, each one applies any kind of effects, like STATES.
So I thought: I can use VisuStella SkillsStateCore to apply these effects as an Passive State: "Medicine 1", or "Medicine 2".
So, I've trying to understand this plugin better, could you help me? If I create those 2 states in the database, how can I apply it to one of my party members as a passive? If I use the switch condition Notetag it applies to all of my party...
I didn't want to give it like an item too.
And thinking more harder on the matter: What's the difference from applying directly these state to my char (not as a passive, but as a permanent state that doesn't wash off anymore through the gameplay)?
Thanks!!
So I thought: I can use VisuStella SkillsStateCore to apply these effects as an Passive State: "Medicine 1", or "Medicine 2".
So, I've trying to understand this plugin better, could you help me? If I create those 2 states in the database, how can I apply it to one of my party members as a passive? If I use the switch condition Notetag it applies to all of my party...
I didn't want to give it like an item too.
And thinking more harder on the matter: What's the difference from applying directly these state to my char (not as a passive, but as a permanent state that doesn't wash off anymore through the gameplay)?
Thanks!!