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If this is the wrong thread for this, feel free to move it where it needs to go. Anyway, I was wondering if anyone would be interested in playtesting my game. Any sort of feedback is appreciated.
Link to game's demo: https://kazuki-t126.itch.io/pathofthemartyrs-demo
Path of the Martyrs was loosely based on a dream I had a few years ago. This boy lost a baby sibling and had to some ancient ruins to revive them. They lost many of their allies on the way to the bottom of the ruins where the treasure lies. However, each person willing sacrificed themselves so the boy would be reunited with they baby sibling.
Genre: RPG
This dream made me come up with the framework for the game where the "treasure" is at the bottom of a laboratory. The theme of sacrifice from the dream carries over into the game's story as the main character journeys to mysterious laboratory on his own to resurrect his friend. The gameplay focuses on battles fought in the lab and going back to the past to see what led the protagonist to go on such a dangerous quest to such a mysterious place.
Story
After the passing of the princess of the peaceful land of Delma, her retainer Saiyato Ichia goes to Lidoffad Lab. This lab houses many deadly foes and secrets within its walls. Will Saiyato be able combat all foes and revelations that come his way?
Screen Shots
Features
Exploring the Lab
Each time you enter Lidoffad Lab the order you experience each floor will be different. Along with experiencing all the labs floors in a different order each time you play the game, some of the treasure will be randomized as well. So each visit to the lab will be completely different than the last.
Trading
You can trade any unwanted items you have and trade them in for something else you may need.
Skills
You can also pick how some of Saiyato's skills will grow. You can pick which path it follows, you can either make a skill more "Offensive" or more "Defensive". This allows you to cater Saiyato's skills to your playstyle.
Visit the Past
Periodically, you will visit Saiyato's past to experience his life and the events that led him to go to Lidoffad Lab.
Link to game's demo: https://kazuki-t126.itch.io/pathofthemartyrs-demo
Path of the Martyrs was loosely based on a dream I had a few years ago. This boy lost a baby sibling and had to some ancient ruins to revive them. They lost many of their allies on the way to the bottom of the ruins where the treasure lies. However, each person willing sacrificed themselves so the boy would be reunited with they baby sibling.
Genre: RPG
This dream made me come up with the framework for the game where the "treasure" is at the bottom of a laboratory. The theme of sacrifice from the dream carries over into the game's story as the main character journeys to mysterious laboratory on his own to resurrect his friend. The gameplay focuses on battles fought in the lab and going back to the past to see what led the protagonist to go on such a dangerous quest to such a mysterious place.
Story
After the passing of the princess of the peaceful land of Delma, her retainer Saiyato Ichia goes to Lidoffad Lab. This lab houses many deadly foes and secrets within its walls. Will Saiyato be able combat all foes and revelations that come his way?
Screen Shots




Features
Exploring the Lab
Each time you enter Lidoffad Lab the order you experience each floor will be different. Along with experiencing all the labs floors in a different order each time you play the game, some of the treasure will be randomized as well. So each visit to the lab will be completely different than the last.
Trading
You can trade any unwanted items you have and trade them in for something else you may need.
Skills
You can also pick how some of Saiyato's skills will grow. You can pick which path it follows, you can either make a skill more "Offensive" or more "Defensive". This allows you to cater Saiyato's skills to your playstyle.
Visit the Past
Periodically, you will visit Saiyato's past to experience his life and the events that led him to go to Lidoffad Lab.
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