RMXP PATH OF THE PLATFORMER

obsorber

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SYNOPSIS
'To Find the Philosopher's Stone', also known as 'Path of the Platformer' is an action orientated RPG Game with simple gameplay mechanics. Its gameplay functions much like the Dragonball Z Legacy of Goku Games. The game is one straight path journey where there is minor backtracking. Puzzles are hardly relevant and are more based on exploration. Join Quinton Strider on his quest through the Myriad Realm to find the Philosopher's Stone. He'll encounter fiends and monsters on his journey and be assisted by other adventurers who too have found themselves seeking treasures. Its a simple hack and slash game with power level rpg mechanics. It utilizes the Blizz ABS System to the maximum (Generally an action hack and slash system designed with a powerlevel rpg mechanics, its the most advanced ABS System in RPG MAKER XP has to offer which is the engine it has been designed on).

DEVELOPMENT
Currently the game is in early stages. A demo has been planned for a showboat release which will give you an idea of what the game is about. It should end after the first boss is defeated.

STORY
Seeking the Philosopher's Stone to unlock all the powers of Ken and embark the path to ascension, Quinton Strider, a blade warrior specialist is shown the way to the Myriad by a know it all alchemist and martial artist, Karin. She tells him that in the Myriad, he can find what he seeks offering him assistance on his journey through esoteric connections. With this in hand, fearless Quinton would journey deep into the Myriad to find what he seeks.





DOWNLOAD EARLY ACCESS RELEASE HERE: http://www.mediafire.com/file/uxxkubkqifww81t/POTP%28Early_Access_Release1.1%29.exe/file
 
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obsorber

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Just added a gameplay video to the thread page. Check it out.
 

obsorber

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Ok, anyone want to try the demo release of this build. You can tell me what you think of the game and if there's anything about the system used that you didn't like.
 

Benny Jackdaw

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I think I will give this a shot next chance I get. It's the least I can do, since you have been helping me with my book.
 

obsorber

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Hey, I'd like that. Thanks Benny
 

Benny Jackdaw

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I have to be honest. I noticed a lot of issues.

_ this is probably just because I have a very old computer, but I noticed a lot of slow down, especially in areas with a lot of enemies.
_ the main character can only attack what is directly to his sides. The swords hitboxes are very small, and don't seem to extend outward to the edge of the blades animations. Lining up attacks is difficult. Same problem with the fireball.
_ enemy AI seems to take advantage of that. unfortunately, enemies can attack you from any direction, and they can just go around you to avoid being hit. bigger hitboxes on your sword might help remedy that.
_ the game crashed when I tried to use a high potion. It says that animation for when he uses a hi potion doesn't exist.
_ Do I really need to hold down the Escape key and the Direction buttons in order to access the menu? Can't the escape button be enough?
_ it took me some trial-and-error to realize that the enter key accessed the pentagram and opened treasure chest. I don't think it was mentioned in the tutorial.
_ when I hold down the E key and run left, I'll notice a white column in the main characters Sprite.


in spite of its problems, I still had quite a bit of fun with this. it was fairly challenging, and it made me want to play more. I also liked that you added a defend key That lets you run away from enemies without having the fight them, in case you are low on life. Overall, it's impressive what RPG Maker is capable of. I hope someone with a more powerful computer can try this game out and give you more feedback.
 

obsorber

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Hey thanks for trying it out Ratty. Those early glitches have mostly been fixed, can't say the same about the attack hitboxes. I didn't checkout all the Items being setup to work with the abs, my mistake. I'm glad someone gave this a try, I will finish this eventually. The game has a problem running on slow computers, it lags. At the moment I am stuck in the process of working on 3 main projects but I enjoyed working on this so thanks for the feedback.
 

Manik Rooster

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I think I'm going to download this and give it a go. I will edit this post later with my feedback!

EDIT: Alright I played it. I didn't read what the previous poster said about your demo until now, but I concur with their opinion.
  • I have a new-ish laptop, and I am experiencing slight lag, though it isn't anything major. I chalk it up to the scripts and event processes running simultaneously. Maybe implementing some sort of an anti-lag script that will be compatible with the ABS script MAY help for players with older computers?

  • I totally understand that this game is in the early stages so things may improve, but moving feels a little wonky at best. I want to go up but I end up going up/right. I LOVE that you thought to put an idle animation. Is the idle animation a parallel process event?

  • Kinda bummed you didn't put a sword swinging sound in there, but I understand it's in the beginning stages.

  • Compared to the trees, the playable character seems gigantic. He seems out of place and in a noticeable way.

  • Kind of difficult to line up a hit. I was constantly getting mauled by enemies because I couldn't quite hit them. At the same time, I know why that is. It has everything to do with the event detection box (if that makes sense). There might be some scripts out there to better configure this.

  • Crashed the game after using a Hi Potion.

  • Your running sprite is not formatted properly, there is a white line when I run left. Easy fix, though.
Overall, you've got some good stuff here. I understand it's early access, so I'm not dogging you too much. It felt good to play an RMXP game again, especially one with this ABS. Blizz-ABS, was it? I can't remember the names of the scripts. A little bit of tweaking here and there and your game will be just fine!
 
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obsorber

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Hey, thank you so much for checking it out. Further development has been made and I do plan on eventually finishing it off. I'm glad you enjoyed the demo. I know from the get go it needs a lot of work. I plan on working to improve it to its best capabilities.
 

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