MercuryLegba

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Path Out is is an autobiographical adventure game, that allows the players to replay the journey of Abdullah Karam, a young Syrian artist that escaped the civil war in 2014. Path Out is a tale full of surprises, challenges and paradoxical humor, giving insight in this real-life adventure, on which Abdullah comments through youtube-style videos in the game.

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Disclaimer!
This game is an autobiographical adventure based on the ongoing Syrian civil war.


Get your FREE copy at path-out.net!


The Project

Path Out is an episodic game. In this very first part of the adventure, Abdullah recalls life before the war, a family decision that led to his departure and the perilous journey from his hometown Hama to the Turkish border through the war-torn Aleppo province. In its final version of up to five episodes, the game should take the player on a journey from Syria through Turkey, Greece and the Balkan until he finally arrives at his destination (and current home) in Central Europe.

The game is deliberately designed in the style of classic role playing games, a graphical language which stands in sharp contrast with the portrayed sujet and the dramatic events of the game. Despite politicizing a genre that is mostly known for fantasy and horror themes, the game doesn’t want to appear moralistic or educational, but create a radically different way to tell the story of a young Syrian gamer and artist from his very own perspective.

Another tool for this strategy is the ongoing presence of Abdullah as a youtuber style video commentator in the game itself, scolding the player for getting “himself” killed or making snide remark on oriental design elements that might be too stereotypical. His relationship with the player character is kept ambiguous on purpose. While the journey is clearly based on Abdullah’s personal path, the player character will also experience stories by friends and relatives. Again, this narrative freedom will be commented on via video.

Features


  • adventure style RPG based on real events
  • Relive Abdullahs escape from war-torn Syria
  • Unique neo-orchestral electronica music with oriental influences by wobblersound
  • Meticulously researched pixel art style inspired by classic 16-bit games and Syrian art
  • Video commentary by Abdullah Karam

Trailer


The Characters

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Screenshots

ingame1.png

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ingame4.png


The Team

Abdullah Karam aka De Oh Vi (Story & Design)
Georg Hobmeier aka Mercury Legba (Level Design & Production)
Brain Main (Graphics)
Tilmann Hars aka Headchant (scripting)
Wobblersounds (Music)
Angie Hanko (QA)
Reinhold Bidner (trailer)
James Patton (editorial)

Script Resources & Plugins

Yoji Ojima

Soulpour777

Galv

Hime

Kaus

Mariusz 'koder' Chwalba

Dan "Liquidize" Deptula

Hudell

Sasuke KANNAZUKI

Karberus

SumRndmDde

Tor Damian Design / Galenmereth

Terrax

Orcomarcio

Yanfly Engine Plugins

Arp

Devidra


(Free) Downloads

Steam
itch.io

We appreciate any support for the project! Please don't hesitate to rate and/or leave us a comment!
 

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