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I have this too. However, I found that when I hold the control button (you know, the one that makes the player pass inpassable tiles), the event starts moving...Issue - I think. I have an event that should walk (on a 17x17 map) from 08 x 05 to 08 x014 so I set up the events and set the move script in the movement route for that event:
find_path(8, 14)
How ever - the event does not move. the path is walk able, there is NOTHING blocking its way.
Seems there is a bug somewhere in the passability checks?
The path I'm trying to send the event along is a 3 tile wide dirt road, completely passable in all directions, the event only has to go in a straight line and the road is completely free of obstacles.
Edit:
Judging by the FPS, it also doesn't seem to process reaching it's destination. If I hold the control key and wait for the event to get to it's destination, it does stop walking but the FPS seems to suggest the script is still running.
I hope you can fix the script, I prefer it above the other pathfinding scripts I found for Ace.
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