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- Oct 16, 2014
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I have been messing with...
Sprite_Character.prototype.characterPatternY
...and I got it set up so it will change based on my players direction but it also applies to all the events. I can't yet figure out how to make make it apply a value to the player and a separate value to the events. I would like to know if its possible, how to do it and if i have to move some update functions around and where.
Sprite_Character.prototype.characterPatternY
...and I got it set up so it will change based on my players direction but it also applies to all the events. I can't yet figure out how to make make it apply a value to the player and a separate value to the events. I would like to know if its possible, how to do it and if i have to move some update functions around and where.
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