- Joined
- Jan 23, 2019
- Messages
- 49
- Reaction score
- 7
- First Language
- Portuguese
- Primarily Uses
- RMMV
Hello! I searched a lot but could not find a plugin that PAUSES event processing. Can it be done at all? The idea is to have a plugin command that pauses any parallel events in the background, and then another command to resume everything.
Personally I need it to pause event movement. I know that Yanfly's Stop Map Movement (http://yanfly.moe/2015/12/01/yep-35-stop-map-movement/) pauses anything in the "autonomous movement" section of an event, but in my project I'm using the "contents" section instead - parallel events to control movement of NPCs, because I need a bigger control of conditions for each movement.
Example: right now I have 1 event, called "farmer", which is triggered by the action button and 1 event, called "farmer control", which is a parallel event, filled with "ifs" and "elses" to create the schedules of "farmer". When player clicks on "farmer" they get a text message, but "farmer" and any other events set up in the same fashion just keep walking around, possibly out of the screen. I would like to change that - when player clicks on "farmer", all actions in "farmer control" and other parallel events should PAUSE, and resume after the dialogue.
I'm aware that I probably have other options, and I'm open to them, but creating parallel events to control NPCs movement so far looks like the easier and best way to create NPC schedules in my project.
Thanks for all and any help! I'll attach some printscreens of my events in case I wasn't very clear
Personally I need it to pause event movement. I know that Yanfly's Stop Map Movement (http://yanfly.moe/2015/12/01/yep-35-stop-map-movement/) pauses anything in the "autonomous movement" section of an event, but in my project I'm using the "contents" section instead - parallel events to control movement of NPCs, because I need a bigger control of conditions for each movement.
Example: right now I have 1 event, called "farmer", which is triggered by the action button and 1 event, called "farmer control", which is a parallel event, filled with "ifs" and "elses" to create the schedules of "farmer". When player clicks on "farmer" they get a text message, but "farmer" and any other events set up in the same fashion just keep walking around, possibly out of the screen. I would like to change that - when player clicks on "farmer", all actions in "farmer control" and other parallel events should PAUSE, and resume after the dialogue.
I'm aware that I probably have other options, and I'm open to them, but creating parallel events to control NPCs movement so far looks like the easier and best way to create NPC schedules in my project.
Thanks for all and any help! I'll attach some printscreens of my events in case I wasn't very clear