Cubic

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I feel like a noob for not knowing this but oh well >.< 


I have a loop going on, how do I add a pause, so the player can keep doing stuff but it takes X seconds for the loop to start again?
 

Shaz

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A screenshot of your event would be immensely helpful (the whole event window).


Is your loop the only thing in the event commands?


Is the event set to autorun or parallel process?


What else is happening inside the loop?
 
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Cubic

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A screenshot of your event would be immensely helpful (the whole event window).


Is your loop the only thing in the event commands?


Is the event set to autorun or parallel process?


What else is happening inside the loop?

As you can see I have it running Parallel - but I need a buffer countdown.

Untitled.png
 

Shaz

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You do not need to have a loop within a parallel processing event, because they loop by default.  Simply remove the loop and add your commands, with a Wait X Frames after them.


When you take a screenshot of an event or something in the database, just use Alt+PrintScreen.  It grabs all of the active window and none of what's behind it, which gives an image that contains most of the information needed, and none of the desktop background (or in this case whitespace), which makes the image smaller and harder to read.  No need to crop when you use that key combo :)
 
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Zalerinian

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A parallel event is already in an infinite loop, so you don't need that loop to begin with.


As for the delay you're looking for, you can simply use the "wait..." command.
 

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