Cubic

Level 23 Thief
Veteran
Joined
Aug 30, 2015
Messages
142
Reaction score
37
First Language
English
Primarily Uses
N/A
I feel like a noob for not knowing this but oh well >.< 


I have a loop going on, how do I add a pause, so the player can keep doing stuff but it takes X seconds for the loop to start again?
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,718
Reaction score
15,846
First Language
English
Primarily Uses
RMMV
A screenshot of your event would be immensely helpful (the whole event window).


Is your loop the only thing in the event commands?


Is the event set to autorun or parallel process?


What else is happening inside the loop?
 
Last edited by a moderator:

Cubic

Level 23 Thief
Veteran
Joined
Aug 30, 2015
Messages
142
Reaction score
37
First Language
English
Primarily Uses
N/A
A screenshot of your event would be immensely helpful (the whole event window).


Is your loop the only thing in the event commands?


Is the event set to autorun or parallel process?


What else is happening inside the loop?

As you can see I have it running Parallel - but I need a buffer countdown.

Untitled.png
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
44,718
Reaction score
15,846
First Language
English
Primarily Uses
RMMV
You do not need to have a loop within a parallel processing event, because they loop by default.  Simply remove the loop and add your commands, with a Wait X Frames after them.


When you take a screenshot of an event or something in the database, just use Alt+PrintScreen.  It grabs all of the active window and none of what's behind it, which gives an image that contains most of the information needed, and none of the desktop background (or in this case whitespace), which makes the image smaller and harder to read.  No need to crop when you use that key combo :)
 
Last edited by a moderator:

Zalerinian

Jack of all Errors
Veteran
Joined
Dec 17, 2012
Messages
4,699
Reaction score
943
First Language
English
Primarily Uses
N/A
A parallel event is already in an infinite loop, so you don't need that loop to begin with.


As for the delay you're looking for, you can simply use the "wait..." command.
 

Latest Threads

Latest Profile Posts

Test game. Find something broken. Fix. Re-test game. Broken thing fixed but new thing broken that wasn't before. What?!?! Uhg! :kaoangry:
I watched this youtube video of this reporter that went to a Flat Earth Conference. And there was just a whole lot of stupid in one room.
What?! You want 2 more hours of a playthrough? Well you got it! Come hang out with us while we dive even deeper into the awesome game Kindred Novel by BirdBunch! :LZSjoy:
Well, shoot. I didn't mean for the title screen to be there in my previous post.
Can everyone here just forget about that until I'm actually ready to formally announce it?

Forum statistics

Threads
122,071
Messages
1,146,279
Members
160,350
Latest member
rayhanalka
Top