- Joined
- Aug 28, 2014
- Messages
- 506
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- First Language
- English
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- RMMV
This is something I'm super anal about too! I absolutely HATE it when games have problems with their grammar. I actually translated a project once from broken English to English xD Your Star if you are curious.has perfect or near perfect grammar
My dad's major was English, and my mom was a reading teacher for about 6 years, so I've always had good influences I suppose xD I proofread things that I write multiple times to make sure they don't have any spelling/grammar issues.
That is what one of the guy's I am working on this game with said. Have it as a low price first to see how well it does and bump it up a little bit if it sells a lot, so that the early adopters feel good about spending less money on it. Only issue is, I wouldn't want to make it unfair to people who were maybe waiting for reviews to come in for the game to buy it, and they lose a few dollars because of it.My feeling is that you should price it as LOW as you can, or at least launch with a huge discount, for a first game. That builds popularity for you as a brand, then future games can be priced higher.
I was thinking more along the lines of releasing a substantial demo (like a 4 or 5 hour one, considering we want the game to be 40+ hours), and seeing what people say about that demo alone and price it based on that.
Which way do you guys think would be more effective as a sort of "hype-building" tool. Maybe both are viable options to use for one project, too.
We have decided to use MV styled graphics in the game, so ripping them from XP simply wouldn't work, unfortunately. We are going to be doing many edits of the default graphics though, and will be making quite a bit of our own. We don't want the RTP to hold us back, but on the other hand, if pieces from the RTP look accurate to what we are trying to represent, we won't hesitate to use those graphics. We do want all of our characters/enemies to be custom though (whether that's making them in the generator and editing them or making them by hand), and all of our animations are going to be custom made, although they will still use the default sprites. In other words, custom animations, same graphics.RMXP's RTP can do a lot wonder with just simple edits. They are just simply too good and clearly not milked by so many projects like VXA's ones. Beware of using MV's RTP tho, since MV is already popular and hundreds of other projects are already using MV's default RTP in their projects.
Isn't Ocedic made the same encryption system for RMVXA game. It's very basic and easily breakable, but that will protect your audio files from average users.
I don't care too much for encrypting things like crazy, because if people want to, they will always find a way to crack them. I do however want at least simple encryption so that players can't just easily take it, they will at least have to do a google search for "how to unencrypt rggsad files" or something similar. Most users don't even know what that means, quite a few are too lazy, and a lot of them don't actually want to unencrypt it anyway.
This is a great piece of advice here! We were thinking of doing something along those lines already but weren't too sure we wanted to throw the player into the madness immediately. If done right though, it could definitely be a way to lure them in.This comes after the sale in many cases, but realize you have a very brief window to make your 'first impression'. Hit me with your best stuff right out of the gate - somehow show me what makes your game worth sticking around to finish. Draw me into the story, show me your 'unique' gameplay element, let me know what makes your game special. I've got a ton of games I never finished because they failed in this critical regard. Get me sucked in though, and I'll generally stick around to the end unless you seriously drop the ball along the way.
If I don't like the first episode of a TV show, I won't continue watching it (which is why I don't watch Walking Dead) but stuff like Last Man On Earth, Psych, Brooklyn Nine-Nine, Breaking Bad, Better Call Saul... those really hook you from the get-go. Thanks for that advice


