- Joined
- Mar 7, 2014
- Messages
- 1,186
- Reaction score
- 1,444
- First Language
- Portuguese
Well, it also depends on where you live which I forgot to factor in. I'm Brazilian so for I to get work its like 4x as expensive, especially marketing. But even so, you're still making a big sacrifice in order to get your game out there. In any case, living "just above the poverty line" can mean many things, and it is not uncommon to find artists in communitites such as rmw that end up undercharging. While you might get away with younger artists that undercharge and don't really mind it / don't have the skills to charge a proper price, no such thing will happen with marketing. I don't want to assume you're underpaying your artist(s) btw.
Also, 8 hour work + 5 hour sleep = 13 hours "busy"; (5 hour sleep is terribly unhealthy btw) now, adding on that: you don't teleport to work. you don't teleport back either. you have to cook (or pay your own expensive fast food), you have to find times of the day where you relax and play games, times of the day where you exercise so your body doesn't atrophy and your mind stays healthy, etc.
It's not easy as that. You're making a huge stretch. If you're able to make such huge sacrifices, kudos to you! Do you intend to pay marketing to have a reach for your game at least close to what it would have if it were commercial?
Also, 8 hour work + 5 hour sleep = 13 hours "busy"; (5 hour sleep is terribly unhealthy btw) now, adding on that: you don't teleport to work. you don't teleport back either. you have to cook (or pay your own expensive fast food), you have to find times of the day where you relax and play games, times of the day where you exercise so your body doesn't atrophy and your mind stays healthy, etc.
It's not easy as that. You're making a huge stretch. If you're able to make such huge sacrifices, kudos to you! Do you intend to pay marketing to have a reach for your game at least close to what it would have if it were commercial?

