IAP / Freemium games are commercial models. Most of the revenue comes from a few obsessed users who are snared into shelling out huge amounts of money that end up outprofitting many other commercial models. This is why Candy Crush affords to have advertising. A quick google scan will both prove you that, and show you that the biggest slab of income from the mobile market comes from these commercial models, that outperform priced games many and many more times.
A true free game is something like Aveyond's
Ahriman Prophecy, which is free to download, features no advertising nor any in app purchases.
a true free game is a game that generates no revenue.
That still doesn't explain why it can't be called "free" for the majority of people who doesn't pay to play this freemium/iap games
I never say you can't put them into commercial category, but you can't deny the fact that some people do not pay to play them at all.
And for someone who claims that time is valuable (like you and me), if you are going to put freemium/iap games in commercial category, then you must also put Ahriman Prophecy into commercial category, don't you think I will have to give my time to play those free,freemium, iap games even if I don't have to pay for it?
I think you are getting me wrong here, all I wanted was you to make confirmation about your claim that commercial games FOR SURE will beat free games. If you put freemium and iap into commercial, then you must put games like ahriman prophecy into commercial too.
If you want to make THAT distinction (money revenue vs non money revenue), you shouldn't have claimed the way you did. IMO. It just comes out too bold and too board and too ambiguous and certainly too judgmental when that claim is announced.....
I guess you explain what you really mean. Case closed.
Underpricing IS a well known phenomenon on the art world. That which you say about some artists living in poorer countries or not, well, I am brazilian and the brazilian real is substantially weaker than the dollar. Still, if I am working at an english speaking site, I must conform to the english speaking world prices. My assets will be used in games that will be released on this slab of the market. If I am charging in dollars in a brazilian forum, then I will charge a price that reflects the real. However I won't do that simply because if I do it i starve. There is no condition that justifies undercharging granted that you can charge a fair price, other than unfair competitivity caused by other people that undercharge. It's a snowball effect. If everyone charges a fair price, nobody is forced to undercharge in order to meet that buddy who has no idea what they're doing and is charging peanuts for their work.
Where you come from has no say on the price you charge. If you are on the american marketplace, you charge american prices. RMMV costs ~$80 on Steam. On the brazilian version it costs R$160 (about $42).
A game that gets its artwork comissioned here will be sold on the very same american marketplace, as well, by the way.
And no, I'm not telling you that games are supposed to be expensive and target only rich market. I never excluded the possibility of cheaper, smaller and lower quality games existing. But yes, in order for a marketplace to be healthy, the price of the game MUST be directly proportional to its quality. Want to broaden its reach? Simple: Sales.
And no, I'm not trying to be rude, I'm just being serious because this is a serious issue that makes this a very toxic field for many people. Don't take it personally, please.
R160 for 42USD is good. Seriously. I don't know how many zeroes I have to count for each USD you throw me in exchange for my country's currency.....
Underpricing is a well known phenomenon on the world, as is overpricing. Not just art world. And that doesn't mean underpricing deserve chastise.
You may tell someone that you
think he/she is underpricing him/her service/work/product, but chastising him/her for underpricing and telling them that he/she is doing disservice sounds really bad. At least for me. Especially the object we are talking is something subjective (eg. quality).
Let's say you, A, B, and C are artists. 4 of you are selling the same service: full body commission for ...50 USD. Let's just assume that 4 of you are the only artists in your country (or world, whatever). Since quality is matter of subjectivity, I will assume that 4 of you have the same quality of services and results.
After 2 months with no customer at all (happens, you know) and C is the poorest one out of you guys. C lower his price to 30. That makes A and B lower their price to 30 USD too. And then you scold C for underpricing, unfair competition, and doing disservice to the whole "community". Don't you think you are being the unfair one here?
Price is not something decided by the seller only. You gotta learn demand and supply. And if you think that art or game shouldn't follow economy rule because they are abstract(all about quality, irrationality, whatever you call it) , then it is even worse; there will be no real underprice and overprice here. For each art piece you think to be "underpriced" would mean there are at least 1 other to think that art piece to be "overpriced"......I mean, no rule, right?
About localization of market price (american market etc):
Err....that still doesn't justify why must someone be called a disservice etc etc to the community.
If you think someone is underpricing himself, just go tell him what you think without that fanaticism please.
About sales to broaden your reach:
Okay..........charging less is part of sales itself isn't it? Why don't you explain this in details. I think it will also help the OP and I don't want another debate like the one above (exposure in commercial vs free games) reoccurs....>.<
About that good read of yours, I have read it.
If you want my opinion, I will say that I am relieved that you are at least better than that person. Seriously.
He sounds like some mad artists trying to harass (and guilt trip) other artists for selling their service cheaper than his.
Is he saying that if someone is underpriced, we must gang up on the guy and make him an enemy?
Whoa whoa whoa....what is this? Gangster movies?
Is it just me getting it wrong or does he really mean that?
I don't take it personally, and I don't usually participate in long debates, so well I guess I am just in a mood.
It is just that I think you will also need to put yourself in the "opposite side" if you are really serious about that problem.
Blind fanaticism will not solve that.
Again. This is just my opinion. So peace out.