I was thinking about something recently, and I'd like to have everyone's opinion on it. What would you think about having your team being paid after the game has been released, and money has been made? Example: The game was released, and a week later the game has made $1000. It's split equally upon all the team members. So basically, if the game isn't so successful, nobody gets much money. If the game becomes the next Minecraft, every single person on the team gets rich. But throughout development, nobody on the team gets paid for their efforts. What do you think of this? I think it's very risky, but it could pay off in the end.