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- Mar 21, 2019
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Hey guys,
Sorry if this is a simple thing but I am super new to RPG Maker so any help is greatly appreciated.
I'm working on a concept in my game where as players level up the wi receive a non activatable ability but something which will give them a passive buff. I THINK if I fumble around a bit I should be able to work out how to do this (although if anyone could easily point me in the right direction that would be awesome
).
The tricky part (I think) is when the player levels up/gains this ability I want them to be given a choice on what buff they get...
For example:
Let's say John reaches Lvl 5 and gains ability E. I want a pop up to show saying something along the lines of:
"John has gained ability E.
Please assign which attribute you would like E to improve"
HP+10
MP+10
Luck+5
When John picks, ofcourse I then want E to modify his stats based on what was chosen. Is this doable?
Now, if it is (and I know this might be pushing it too far) if John changes his mind about his choice, I want him to be able to change what he has picked BUT at a cost.
Example:
John picks HP+10 but soon in the game realises he probably should have picked MP+10.
He goes to the ability, picks an option that says change attribute selection and chooses MP+10 instead. He will then be prompted with a message
"Are you sure you would like to change the attribute of this ability, it will cost you 200G" if he clicks yes, obviously loose 200G and ability changes. If no then all stays as is.
I hope that is all clear enough to follow and doable - any help would be greatly appreciated- thanks guys!
Sorry if this is a simple thing but I am super new to RPG Maker so any help is greatly appreciated.
I'm working on a concept in my game where as players level up the wi receive a non activatable ability but something which will give them a passive buff. I THINK if I fumble around a bit I should be able to work out how to do this (although if anyone could easily point me in the right direction that would be awesome
The tricky part (I think) is when the player levels up/gains this ability I want them to be given a choice on what buff they get...
For example:
Let's say John reaches Lvl 5 and gains ability E. I want a pop up to show saying something along the lines of:
"John has gained ability E.
Please assign which attribute you would like E to improve"
HP+10
MP+10
Luck+5
When John picks, ofcourse I then want E to modify his stats based on what was chosen. Is this doable?
Now, if it is (and I know this might be pushing it too far) if John changes his mind about his choice, I want him to be able to change what he has picked BUT at a cost.
Example:
John picks HP+10 but soon in the game realises he probably should have picked MP+10.
He goes to the ability, picks an option that says change attribute selection and chooses MP+10 instead. He will then be prompted with a message
"Are you sure you would like to change the attribute of this ability, it will cost you 200G" if he clicks yes, obviously loose 200G and ability changes. If no then all stays as is.
I hope that is all clear enough to follow and doable - any help would be greatly appreciated- thanks guys!

