- Joined
- Jan 2, 2014
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Okay, so I have a very basic idea for a game where let's say you play 2 separate protagonists, one being a bandit / Robin Hood style character, and another been a guard captain, basically 2 sides of the law, and you switch between them at various story intervals. At one point halfway or so through the game a crucial event occurs where a non-interactive cutscene shows one of the two characters dying (for real). The catch being that decisions you made earlier in the game decide the outcome of which character survives. There's no way for both to survive, one has to die, and the actions don't clearly hint at a possible demise (in most cases). An example would be as Guard Captain choosing whether or not to execute a criminal who might save their life later, or as a Bandit not stealing a knife from a guard who might later stab you with it.
This has been done a lot in media (think Game of Thrones) where a significant major character gets killed off, but I can't think of a game where this happens (without some way of avoiding or reversing it at least). In a RPG especially you not only can become invested in a character from a story perspective, but also a time investment. You will spend hours gaining levels, buying and finding gear, training your skills... to then make it where all of a sudden all those levels, all those skills, the whole inventory of that one character... GONE. It's jarring, it's like accidentally overwriting a savegame you spend a good 10 or more hours on.
What I am curious about is, how would you as a player react to this? I would expect throwing down of controllers, angry letters, even declarations of "I'm never playing this stupid game again"... but I wonder how many might come back... the ones who want to see it through and beat the game just to see what else the story has in store... and then start over and play again to get a different outcome, beat it with a different character, get a different ending. Is that being too optimistic?
Basically the question boils down to: How much emotional punishment is TOO much to put a player through?
This has been done a lot in media (think Game of Thrones) where a significant major character gets killed off, but I can't think of a game where this happens (without some way of avoiding or reversing it at least). In a RPG especially you not only can become invested in a character from a story perspective, but also a time investment. You will spend hours gaining levels, buying and finding gear, training your skills... to then make it where all of a sudden all those levels, all those skills, the whole inventory of that one character... GONE. It's jarring, it's like accidentally overwriting a savegame you spend a good 10 or more hours on.
What I am curious about is, how would you as a player react to this? I would expect throwing down of controllers, angry letters, even declarations of "I'm never playing this stupid game again"... but I wonder how many might come back... the ones who want to see it through and beat the game just to see what else the story has in store... and then start over and play again to get a different outcome, beat it with a different character, get a different ending. Is that being too optimistic?
Basically the question boils down to: How much emotional punishment is TOO much to put a player through?


