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- Dec 28, 2013
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Hello,
I'm working on a game that would use the Pearl ABS battle system. Here is what I'm hoping is possible through scripting:
1) Only one character can be controlled by the player. Though up to three other party members can join the party and be sent to battle (using the "K" command, as is already possible), the other party members cannot be player-controlled. Therefore, the "M" ability to switch the player would not be permitted, and upon the player-controlled hero dying, the game is over (regardless of whether the other party members still live).
2) When the player-controlled character takes damage, one of a pair of sound effects is chosen at random. The other party members, if present, do NOT make a noise when damaged. Only the player-controlled character (which, as #1 establishes above, would always be the same hero) would make this noise. Successful blocking with a shield would not trigger the "taken damage" sound effect.
I fear that these would both be a lot of work and scripting, but I thought I'd throw it out there at least and see what the smart folks here have to say.
Help is greatly appreciated!
I'm working on a game that would use the Pearl ABS battle system. Here is what I'm hoping is possible through scripting:
1) Only one character can be controlled by the player. Though up to three other party members can join the party and be sent to battle (using the "K" command, as is already possible), the other party members cannot be player-controlled. Therefore, the "M" ability to switch the player would not be permitted, and upon the player-controlled hero dying, the game is over (regardless of whether the other party members still live).
2) When the player-controlled character takes damage, one of a pair of sound effects is chosen at random. The other party members, if present, do NOT make a noise when damaged. Only the player-controlled character (which, as #1 establishes above, would always be the same hero) would make this noise. Successful blocking with a shield would not trigger the "taken damage" sound effect.
I fear that these would both be a lot of work and scripting, but I thought I'd throw it out there at least and see what the smart folks here have to say.
Help is greatly appreciated!

