- Joined
- Jan 20, 2013
- Messages
- 257
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- 11
- First Language
- English
- Primarily Uses
- RMVXA
Hello all,
I use Falcoas Pearl ABS V3.
LINK
So the ABS will show animations on screen depending on the type of damage you've set to a weapon so a fire weapon will show burning on the enemy on screen etc etc etc yada yada yada.
I need a way to be able to control the animations on screen, i.e maybe a script call to turn off an events animations showing on screen to (make way for a new animation of my choice). Is this at all possible?
I have events that run animations upon "death" but at present if they're affected by a particular state (burning etc) this can sometimes override my desired animation, it appears its the way the ABS is setup and I've read the documentation .
I've checked the script call list for VX ACE but couldn't find anything to clear animations on screen only to display an animation.
Anybody able to help?
In summary I need a way to stop an events on screen animations so that I can play a new animation without it glitching out on me.
I use Falcoas Pearl ABS V3.
LINK
So the ABS will show animations on screen depending on the type of damage you've set to a weapon so a fire weapon will show burning on the enemy on screen etc etc etc yada yada yada.
I need a way to be able to control the animations on screen, i.e maybe a script call to turn off an events animations showing on screen to (make way for a new animation of my choice). Is this at all possible?
I have events that run animations upon "death" but at present if they're affected by a particular state (burning etc) this can sometimes override my desired animation, it appears its the way the ABS is setup and I've read the documentation .
I've checked the script call list for VX ACE but couldn't find anything to clear animations on screen only to display an animation.
Anybody able to help?
In summary I need a way to stop an events on screen animations so that I can play a new animation without it glitching out on me.
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