- Joined
- Dec 28, 2013
- Messages
- 45
- Reaction score
- 4
- First Language
- English
- Primarily Uses
Hello,
I'm attempting to use the Pearl ABS scripts for RPG Maker VX Ace. Mostly, it works really nicely, but as I've played around with it over the past few months, I've noticed two significant issues. I'm hoping that these are simply due to my misuse of the scripts rather than an innate flaw.
1) When I use a projectile, such as a gun weapon or a magic spell, it invariably passes through everything, including walls. Since being able to hide behind walls is a significant strategy when dealing with projectiles, this is somewhat of a deal breaker at the moment. I've changed the "through" setting in the notes for the weapon, which allows the CPU bullets to behave correctly, but my own bullets, though they correctly stop after hitting something, don't end up causing any harm to my enemy targets. Any ideas on how to make this work?
2) When I use the shield, I'm finding that it works perfectly when I'm facing my target, but if I face a different direction, the enemies attacks just result in 0 damage. I'm not getting the "blocked by a shield" sound effect, just a bunch of 0's as though the enemy were missing me altogether. The shield should only work if I'm facing my target; I don't want it to allow total immunity to damage from all directions.
Is anyone else encountering these issues?
Thanks for any assistance with this.
I'm attempting to use the Pearl ABS scripts for RPG Maker VX Ace. Mostly, it works really nicely, but as I've played around with it over the past few months, I've noticed two significant issues. I'm hoping that these are simply due to my misuse of the scripts rather than an innate flaw.
1) When I use a projectile, such as a gun weapon or a magic spell, it invariably passes through everything, including walls. Since being able to hide behind walls is a significant strategy when dealing with projectiles, this is somewhat of a deal breaker at the moment. I've changed the "through" setting in the notes for the weapon, which allows the CPU bullets to behave correctly, but my own bullets, though they correctly stop after hitting something, don't end up causing any harm to my enemy targets. Any ideas on how to make this work?
2) When I use the shield, I'm finding that it works perfectly when I'm facing my target, but if I face a different direction, the enemies attacks just result in 0 damage. I'm not getting the "blocked by a shield" sound effect, just a bunch of 0's as though the enemy were missing me altogether. The shield should only work if I'm facing my target; I don't want it to allow total immunity to damage from all directions.
Is anyone else encountering these issues?
Thanks for any assistance with this.
