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- Oct 12, 2017
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Hello,
I have been working to implement the Falcao Pearl Liquid ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/) into my game. I have done fairly well so far, I have all the scripts copied over, I have adjusted their defaults a bit to fit my needs, and I have begun to deal with enemies and object interaction.
The problem I am having is with the bombs. Whenever I attempt to place a bomb, no sprite will be placed onto the ground and the bomb stack is reduced to 0 no matter how many I am holding. I have imported the proper sprites, and I copied the Bomb item entry directly from the demo.
I could not find anywhere in the scripts that have any preference settings related to the bombs so I know the script is not the problem. I attempted to change the bombs to a non consumable to see what would happen and that results in the stack starting at 0 no matter how many are in the stack when it is added to my inventory.
Any help would be greatly appreciated.
Thank you,
Rubiksgocraft
I have been working to implement the Falcao Pearl Liquid ABS (https://falcaorgss.wordpress.com/2012/12/02/falcao-pearl-abs-liquid-v1/) into my game. I have done fairly well so far, I have all the scripts copied over, I have adjusted their defaults a bit to fit my needs, and I have begun to deal with enemies and object interaction.
The problem I am having is with the bombs. Whenever I attempt to place a bomb, no sprite will be placed onto the ground and the bomb stack is reduced to 0 no matter how many I am holding. I have imported the proper sprites, and I copied the Bomb item entry directly from the demo.
I could not find anywhere in the scripts that have any preference settings related to the bombs so I know the script is not the problem. I attempted to change the bombs to a non consumable to see what would happen and that results in the stack starting at 0 no matter how many are in the stack when it is added to my inventory.
Any help would be greatly appreciated.
Thank you,
Rubiksgocraft