- Joined
- Apr 1, 2014
- Messages
- 281
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" To XXXX, no offense, your game looks decent enough and I can see you've put more effort into it than many RPG-Maker projects, but it is an RPG-Maker project.
Even more than Unreal and Unity, I personally feel that making something in RPG Maker and then putting it up on a professional storefront is like selling microwaved pizza pockets and claiming you're a restaurant.
It's fine to use something like RPG maker to learn and grow your skills, put forth some projects for a portfolio as you walk the path of becoming a true game developer, but they are themselves not on the same level as hand-crafted games you actually coded your own engine and framework for. Great to post on free game sites like Itch.io, but not the sort of thing to put forth as a game on Steam. Again, it looks good and shows talent, but I never upvote RPG-Maker, Unity Asset Flips, or Mobile Ports. Them's my rules I live by"
How do you bypass this bias?
Even more than Unreal and Unity, I personally feel that making something in RPG Maker and then putting it up on a professional storefront is like selling microwaved pizza pockets and claiming you're a restaurant.
It's fine to use something like RPG maker to learn and grow your skills, put forth some projects for a portfolio as you walk the path of becoming a true game developer, but they are themselves not on the same level as hand-crafted games you actually coded your own engine and framework for. Great to post on free game sites like Itch.io, but not the sort of thing to put forth as a game on Steam. Again, it looks good and shows talent, but I never upvote RPG-Maker, Unity Asset Flips, or Mobile Ports. Them's my rules I live by"
How do you bypass this bias?
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