well, IMHO it is inferior in so many ways if compared to the high-end engines... but is it enough to dislike it? NO. Seriously, even if it's inferior, you can still make totally awesome games with it... and depending on what you want to do, it might actually be "superior", or at least more "usable"
and really, comparing a "simple" engine to a High-end engine? it's like comparing notepad to MS Word
Aside from the bad scan rate, and the screen viewing range, you can pretty much bypass all its limitations through scripts(keeping in mind, this engine is specificalls made to make RPGs, and simular genres ofcourse, not a bullet hell shooter or something else that is as far from a RPG as you can get), and lets be real, having to use a script here, and there(depending on the game, and what you want to do), is a hell of a lot better then needing to code the entire game from scratch.
Hell nearly all of the script I'm using, don't even have anything to do with the systems in the game I'm making, they're basically just development tool adjustments(like allowing equips to call common events, being allowed to create custom equipment slots, a text code script, being allowed to add more page conditions to events, and a region event coding script).
At this point, I pretty much bypassed just about every limitation the utility has lol. People have no idea how diverse the event command are, all it is, is a matter of manipulating the commands, and you could alost do everything you could possibly think of.