For my upcoming game, I'm planning on including a PDF game manual with the download package. Of late, I've been having a strange debate. In the game, you find items Zelda style; in dungeons, each having their own special function. I noticed that in games like Shovel Knight, the manual tells you straight-up what items you can find on your journey (though they don't say where). At the same time through, I'm worried that the mystery of wondering what items you will get will be diminished. So, what's your personal preference? Would you like to know what items you can get, or would you rather not have any surprises spoiled?