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- Oct 27, 2017
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I've looked everywhere for this, and I can't quite find what I need.
I know how to 'update' the game- edit the game file and reexport, just like any file ever- but how would I go about providing the update to players while keeping their save files?
My project will have an update every month, adding new battle stages, story sections, and characters to obtain (like a mobile phone game would have periodic updates adding new content) and it would be awful to make people restart every single time there's a new update- the focus is on completing stages and collecting cards, and if you don't get to keep them between updates, what's the point?
What's the best way to go about updating games without losing save files? Do I just have to provide an instructional text file on copying-and-pasting your save folder around, or is there a push function? Totally lost on this front. Please help!
I know how to 'update' the game- edit the game file and reexport, just like any file ever- but how would I go about providing the update to players while keeping their save files?
My project will have an update every month, adding new battle stages, story sections, and characters to obtain (like a mobile phone game would have periodic updates adding new content) and it would be awful to make people restart every single time there's a new update- the focus is on completing stages and collecting cards, and if you don't get to keep them between updates, what's the point?
What's the best way to go about updating games without losing save files? Do I just have to provide an instructional text file on copying-and-pasting your save folder around, or is there a push function? Totally lost on this front. Please help!
