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I've looked everywhere for this, and I can't quite find what I need.
I know how to 'update' the game- edit the game file and reexport, just like any file ever- but how would I go about providing the update to players while keeping their save files?

My project will have an update every month, adding new battle stages, story sections, and characters to obtain (like a mobile phone game would have periodic updates adding new content) and it would be awful to make people restart every single time there's a new update- the focus is on completing stages and collecting cards, and if you don't get to keep them between updates, what's the point?

What's the best way to go about updating games without losing save files? Do I just have to provide an instructional text file on copying-and-pasting your save folder around, or is there a push function? Totally lost on this front. Please help!

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On my journey of character rework: I had this character, she was meant to be just a princess that joins your party. And at long term she was just uninteresting... So I tweaked her to be a rebel agaisn't the royalty before meeting up with the party.

Quick tip for any other ametuer pixel artists! When trying to create a colour palette, enabling Antialiasing can speed up the process of creating different shades! Just place your lightest colour and your darkest colour next to each other, select both pixels, and stretch it out!
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